Compara los precios de Bloodstained: Ritual of the Night Steam key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ArtPlay. Publicado por 505 Games. Lanzado el 18/6/2019. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG.

Koji Igarashi's spiritual successor to Symphony of the Night delivers a dense, loot-driven Metroidvania with hundreds of shards, weapons, and a castle that rewards obsessive exploration.

Bloodstained: Ritual of the Night is a side-scrolling action RPG in the Metroidvania mold, developed by ArtPlay under Koji Igarashi, the producer behind the classic Castlevania: Symphony of the Night. You play as Miriam, a Shardbinder - a young woman whose body has been slowly crystallized by demonic energy - and your job is to fight through a gothic castle stuffed with monsters, loot, and secrets. If you have ever felt the pull of a sprawling interconnected map and the dopamine hit of a new movement ability opening up half a zone you already thought you knew, this game was assembled specifically to exploit that feeling. The core loop is tighter than it first appears. Miriam collects Shards by defeating enemies, and each Shard grants a different power: directional spells, passive buffs, familiars, transformation abilities. There are well over a hundred of them, and ranking each one up by farming the right enemy creates a genuinely satisfying progression system that sits between Metroidvania exploration and light RPG theorycrafting. Build variety is real here. A Conjure Shard run where you summon an army of demons plays very differently from a sword-focused melee build leaning on Passive and Enhance Shards. The weapon system covers swords, whips, rapiers, guns, katanas, and a few stranger options, and each has its own moveset. Past hour 40 the question of what to optimize for is still interesting, which is not something every game in this genre can claim. The castle itself is the highlight. It is generously sized, visually varied across its different wings, and the backtracking never felt like punishment to me - it felt like a proper reward loop. The writing is thinner than I would like. Miriam is a competent protagonist but her arc is predictable, and the supporting cast borders on functional without quite reaching memorable. The villain setup has some neat twists but the script does not do them full justice. If you are coming from Disco Elysium expecting layered narrative, recalibrate your expectations. What the story does well is provide just enough momentum to justify the next door, the next boss, the next Shard. The bosses deserve a mention because several of them are genuinely clever, pushing you to adapt your loadout mid-fight rather than brute-force everything with whatever you have been using. A few late-game encounters in particular hit that ideal difficulty curve where dying feels instructive rather than arbitrary. The PC version runs well and the controls are responsive whether you use a keyboard or a controller, though a controller is the obvious choice for a game built around rhythm-based combat. If your frame of reference is Castlevania: Symphony of the Night or the Aria of Sorrow era of the series, Bloodstained will feel like coming home with a slightly bigger house and better lighting. If you have never touched a Metroidvania, this is a welcoming entry point with enough mechanical depth to hold up on a second playthrough. The narrative will not haunt you the way great RPG writing does, but the build tinkering will absolutely keep you up later than intended. Monika, Scout Team

Bloodstained: Ritual of the Night Steam key

Bloodstained: Ritual of the Night Steam key

18 jun 2019ArtPlay505 Games
GamerScout opina

Koji Igarashi's spiritual successor to Symphony of the Night delivers a dense, loot-driven Metroidvania with hundreds of shards, weapons, and a castle that rewards obsessive exploration.

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Acerca de Bloodstained: Ritual of the Night Steam key

Bloodstained: Ritual of the Night is a side-scrolling action RPG in the Metroidvania mold, developed by ArtPlay under Koji Igarashi, the producer behind the classic Castlevania: Symphony of the Night. You play as Miriam, a Shardbinder - a young woman whose body has been slowly crystallized by demonic energy - and your job is to fight through a gothic castle stuffed with monsters, loot, and secrets. If you have ever felt the pull of a sprawling interconnected map and the dopamine hit of a new movement ability opening up half a zone you already thought you knew, this game was assembled specifically to exploit that feeling. The core loop is tighter than it first appears. Miriam collects Shards by defeating enemies, and each Shard grants a different power: directional spells, passive buffs, familiars, transformation abilities. There are well over a hundred of them, and ranking each one up by farming the right enemy creates a genuinely satisfying progression system that sits between Metroidvania exploration and light RPG theorycrafting. Build variety is real here. A Conjure Shard run where you summon an army of demons plays very differently from a sword-focused melee build leaning on Passive and Enhance Shards. The weapon system covers swords, whips, rapiers, guns, katanas, and a few stranger options, and each has its own moveset. Past hour 40 the question of what to optimize for is still interesting, which is not something every game in this genre can claim. The castle itself is the highlight. It is generously sized, visually varied across its different wings, and the backtracking never felt like punishment to me - it felt like a proper reward loop. The writing is thinner than I would like. Miriam is a competent protagonist but her arc is predictable, and the supporting cast borders on functional without quite reaching memorable. The villain setup has some neat twists but the script does not do them full justice. If you are coming from Disco Elysium expecting layered narrative, recalibrate your expectations. What the story does well is provide just enough momentum to justify the next door, the next boss, the next Shard. The bosses deserve a mention because several of them are genuinely clever, pushing you to adapt your loadout mid-fight rather than brute-force everything with whatever you have been using. A few late-game encounters in particular hit that ideal difficulty curve where dying feels instructive rather than arbitrary. The PC version runs well and the controls are responsive whether you use a keyboard or a controller, though a controller is the obvious choice for a game built around rhythm-based combat. If your frame of reference is Castlevania: Symphony of the Night or the Aria of Sorrow era of the series, Bloodstained will feel like coming home with a slightly bigger house and better lighting. If you have never touched a Metroidvania, this is a welcoming entry point with enough mechanical depth to hold up on a second playthrough. The narrative will not haunt you the way great RPG writing does, but the build tinkering will absolutely keep you up later than intended.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamMetroidvaniaShardbuildingGothic CastleLoot-DrivenKoji IgarashiFemale ProtagonistSkill FarmingBuild VarietyBoss Rush Potential

Requisitos del sistema

Mínimos

Processor
AMD FX-4350 / Intel Core i5-4460
Memory
4 GB RAM
Graphics
AMD Radeon R9 280X / GeForce GTX 760
Storage
10 GB available space

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OS
Windows 10 (64-bit)
Processor
AMD FX-6300 / Intel Core i5-4590
Memory
8 GB RAM
Graphics
AMD Radeon R9 290 / GeForce GTX 1050 Ti
Storage
10 GB available space

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Información del juego

Desarrolladora
ArtPlay
Distribuidora
505 Games
Fecha de lanzamiento
18 jun 2019

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¿En qué plataformas está disponible Bloodstained: Ritual of the Night Steam key?

Bloodstained: Ritual of the Night Steam key está disponible en PC, Xbox.

¿Cuándo se lanzó Bloodstained: Ritual of the Night Steam key?

Bloodstained: Ritual of the Night Steam key se lanzó el 18 de junio de 2019.

¿Quién desarrolló Bloodstained: Ritual of the Night Steam key?

Bloodstained: Ritual of the Night Steam key fue desarrollado por ArtPlay y publicado por 505 Games.