Compara los precios de Black Mesa en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Crowbar Collective. Publicado por Crowbar Collective. Lanzado el 6/3/2020. Disponible en PC, Linux. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 84/100.

If you missed Half-Life the first time or just want it rebuilt from the ground up, Black Mesa does things the original only dreamed of - especially in its final act.

I came to Black Mesa primarily as a shooter guy, not a Half-Life archaeologist, and I want to be straight with you: this is much more than a nostalgia delivery vehicle. Crowbar Collective spent roughly fifteen years rebuilding Gordon Freeman's nightmare shift at Black Mesa Research Facility, and the combat holds up on its own terms. Enemy HECU Marines flank intelligently, communicate with each other, and will push your positioning discipline in a way that feels more like a proper tactical FPS than a relic from 1998. The pistol, shotgun, MP5, and crossbow all have distinct feels, and the assault rifle in particular got a model refresh that makes it satisfying to pull out. Headcrabs are still irritating. That's intentional and correct. Structurally, the game walks you through 19 chapters - underground labs, desert surface sections, Lambda Core, and finally the alien borderworld of Xen. The pre-Xen earthbound campaign is faithful in shape but expanded in detail. The infamous "On A Rail" chapter, which dragged badly in the original, has been cut down to a much tighter run. Levels were rebuilt from scratch, not upscaled, and Crowbar used their custom XenEngine branch - a modified Source build pulling lighting and physics improvements from later Valve titles - to make environments feel genuinely alive rather than museum-piece. The Havok physics integration means objects respond like objects, not painted geometry. Xen is where this project separates itself from every other fan remake you've seen. The original Half-Life's final act was widely regarded as a low point - frustrating low-gravity platforming and a tedious final boss. Crowbar rebuilt those four chapters (Xen, Gonarch's Lair, Interloper, Nihilanth) entirely from the ground up. The result is a genuinely strange alien world: floating vistas, bioluminescent environments, non-linear puzzle sections, and a Gonarch fight with animation and visual work that turns Half-Life's weakest boss encounter into one of its best. The Nihilanth has been reworked too. You'll want to see it for yourself. It took years of delays to get Xen out the door, and the wait was worth it. The honest criticisms: this is still running on a Source 1 foundation, and some character model animations show their age in cutscene moments. Loading screens between chapters still cause brief hitches on some hardware. The multiplayer deathmatch mode, which remakes classic Half-Life PvP maps, is functional but thin - the community there is small, and if you are coming for live PvP with a healthy ranked population, look elsewhere. Cross-platform multiplayer is listed, which is a bonus for the Linux crowd. Steam Workshop support means the modding scene is active, and several Half-Life expansion remakes are already in progress there. But the core value here is the single-player campaign, full stop. PC Gamer called it "a quality remake that broadens the scope of the original and massively improves its final chapters," and that 84 Metacritic score is earned. First-timers get one of PC gaming's foundational shooter campaigns with modern production values and combat AI. Returning players get a rebuilt world that respects the source material without being afraid to improve it. The engine shows its age in spots, but the gunplay has weight, the level design is intelligent, and Xen alone justifies the entire project. Fred, Scout Team

Black Mesa

Black Mesa

6 mar 2020Crowbar Collective
GamerScout opina

If you missed Half-Life the first time or just want it rebuilt from the ground up, Black Mesa does things the original only dreamed of - especially in its final act.

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Acerca de Black Mesa

I came to Black Mesa primarily as a shooter guy, not a Half-Life archaeologist, and I want to be straight with you: this is much more than a nostalgia delivery vehicle. Crowbar Collective spent roughly fifteen years rebuilding Gordon Freeman's nightmare shift at Black Mesa Research Facility, and the combat holds up on its own terms. Enemy HECU Marines flank intelligently, communicate with each other, and will push your positioning discipline in a way that feels more like a proper tactical FPS than a relic from 1998. The pistol, shotgun, MP5, and crossbow all have distinct feels, and the assault rifle in particular got a model refresh that makes it satisfying to pull out. Headcrabs are still irritating. That's intentional and correct. Structurally, the game walks you through 19 chapters - underground labs, desert surface sections, Lambda Core, and finally the alien borderworld of Xen. The pre-Xen earthbound campaign is faithful in shape but expanded in detail. The infamous "On A Rail" chapter, which dragged badly in the original, has been cut down to a much tighter run. Levels were rebuilt from scratch, not upscaled, and Crowbar used their custom XenEngine branch - a modified Source build pulling lighting and physics improvements from later Valve titles - to make environments feel genuinely alive rather than museum-piece. The Havok physics integration means objects respond like objects, not painted geometry. Xen is where this project separates itself from every other fan remake you've seen. The original Half-Life's final act was widely regarded as a low point - frustrating low-gravity platforming and a tedious final boss. Crowbar rebuilt those four chapters (Xen, Gonarch's Lair, Interloper, Nihilanth) entirely from the ground up. The result is a genuinely strange alien world: floating vistas, bioluminescent environments, non-linear puzzle sections, and a Gonarch fight with animation and visual work that turns Half-Life's weakest boss encounter into one of its best. The Nihilanth has been reworked too. You'll want to see it for yourself. It took years of delays to get Xen out the door, and the wait was worth it. The honest criticisms: this is still running on a Source 1 foundation, and some character model animations show their age in cutscene moments. Loading screens between chapters still cause brief hitches on some hardware. The multiplayer deathmatch mode, which remakes classic Half-Life PvP maps, is functional but thin - the community there is small, and if you are coming for live PvP with a healthy ranked population, look elsewhere. Cross-platform multiplayer is listed, which is a bonus for the Linux crowd. Steam Workshop support means the modding scene is active, and several Half-Life expansion remakes are already in progress there. But the core value here is the single-player campaign, full stop. PC Gamer called it "a quality remake that broadens the scope of the original and massively improves its final chapters," and that 84 Metacritic score is earned. First-timers get one of PC gaming's foundational shooter campaigns with modern production values and combat AI. Returning players get a rebuilt world that respects the source material without being afraid to improve it. The engine shows its age in spots, but the gunplay has weight, the level design is intelligent, and Xen alone justifies the entire project.

Fred
Fred · Scout Team

Shooters

Etiquetas

Single-playerMulti-playerPvPOnline PvPCross-Platform MultiplayerSteam AchievementsSteam Trading CardsCaptions availableSteam WorkshopPartial Controller SupportSteam CloudIncludes level editorIncludes Source SDKRemote Play on PhoneRemote Play on TabletFamily SharingFPS RemakeIntelligent Enemy AIXen ReimaginedPhysics-Driven CombatDeathmatch MultiplayerSteam Workshop ModsSingle-Player CampaignSource EngineLinear Level Design

Requisitos del sistema

Mínimos

Processor
1.7 GHz Processor or better
Memory
2 GB RAM
Graphics
NVIDIA® GTX 500 series or equivalent
DirectX
Version 9.0c
Network
Broadband Internet connection Hard Drive…

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OS
Windows® 10 or Newer
Processor
3.2 Quad Core Processor or Greater
Memory
8 GB RAM
Graphics
4 GB Dedicated Video Card or Greater
DirectX
Version 9.0c
Network
Broadband Internet connection Stor…

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Reseñas y valoraciones

Metacritic
84

Información del juego

Desarrolladora
Crowbar Collective
Distribuidora
Crowbar Collective
Fecha de lanzamiento
6 mar 2020

Modos de juego

singleplayer
multiplayer

Idiomas

Audio (1)
English
Subtítulos (30)
EnglishGermanSpanish - SpainFinnishNorwegianFrench+24 más

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¿En qué plataformas está disponible Black Mesa?

Black Mesa está disponible en PC, Linux.

¿Cuándo se lanzó Black Mesa?

Black Mesa se lanzó el 6 de marzo de 2020.

¿Quién desarrolló Black Mesa?

Black Mesa fue desarrollado por Crowbar Collective.

¿Merece la pena comprar Black Mesa?

Black Mesa tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.