Compara los precios de Beat Hazard 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cold Beam Games. Publicado por Cold Beam Games. Lanzado el 22/6/2024. Disponible en PC. Géneros: Action, Casual, Indie.

Your music library is the level designer here, and that hook is strong enough to forgive a lot. Bring a high-refresh monitor and a tolerance for visual chaos, or stay away.

I've spent time with plenty of shooters that lean on gimmicks to paper over thin mechanics, so I went into Beat Hazard 3 ready to be cynical. What I found was something genuinely odd and mostly compelling: a twin-stick bullet-hell where your actual music library - local files, YouTube, Spotify via the Open Mic system - procedurally generates the enemy waves, boss timing, and intensity curve of every single session. Drop a thrash metal track and you get a chaotic, boss-heavy gauntlet. Put on something slower and the game paradoxically cranks the difficulty in ways that feel unfair rather than musical. That inconsistency is real, and it is worth knowing upfront. The big structural addition over Beat Hazard 2 is Galaxy Mode, and it earns its reputation as the series' best idea yet. Your music collection becomes a literal galaxy: albums are solar systems, individual tracks are planets you fly to and conquer. You farm fuel and scrap from cleared songs to upgrade a persistent Mothership that carries your fleet between systems. It sounds like a lot of abstraction layered on top of a shooter, and it is, but it creates a genuine reason to keep playing tracks you'd normally skip. Community Challenges layer competitive leaderboards on top - daily and lightning events where the top ten earn rare elite ships - which gives the more grind-tolerant players something to chase. Local and online co-op both work, which is a legitimate differentiator for a game in this price range. On the shooting side: combat is twin-stick with a few wrinkles that matter. Switching between standard fire and a charged laser burst is the core loop - shielded enemies eat your normal shots but buckle to the laser, so you are constantly managing cooldowns while dodging photon spreads. The new fold ability lets you snap into a tight beam stance that concentrates firepower at the cost of mobility, and it feels decisive rather than gimmicky. Ship variety is real. Carriers range from the jack-of-all-stats General Industries hulls to the Brute Inc. heavy ships built around six-beam front-loaded destruction. Perk Weapons like Hornet Missiles and Clean Sweep add loadout variety that matters at higher difficulties. Performance is solid on mid-range hardware at standard intensities, though the visual FX at 200% intensity - the game's default - will punish older cards and anyone prone to motion sensitivity. Drop the intensity slider and the gameplay holds up fine, so that is not a deal-breaker, just something to know before you launch. The complaints that keep surfacing are real though. Menu navigation is a genuine problem - options buried across disconnected screens, galaxy mode settings that require quitting entirely to change, and a quirk where backing out too far resets your resolution and language settings. That is not a bug, it is apparently intentional behavior, which is baffling. The Workshop support that Beat Hazard 2 fans are used to is not here. Online PvP with locally stored music is restricted: you need a streaming source to participate in multiplayer modes against others. And the music-to-gameplay translation, while impressive during high-dynamic-range tracks, is largely seed-based procedural generation rather than true rhythm mapping. If you are coming in expecting Audiosurf-style note tracking, recalibrate. For players who already like the series, this is the best version of it, full stop. For newcomers who want a shooter with a genuinely unusual hook and are willing to wrangle some rough UI, the core loop holds. For anyone who wants clean menus, a rhythm game that actually tracks notes, or Workshop mod support, look elsewhere while development continues. Fred, Scout Team

Beat Hazard 3

Beat Hazard 3

22 jun 2024Cold Beam Games
GamerScout opina

Your music library is the level designer here, and that hook is strong enough to forgive a lot. Bring a high-refresh monitor and a tolerance for visual chaos, or stay away.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €7.99

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€7.9926 Jun 2026
Keyshops
€7.21€9.89€12.58€15.265 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Beat Hazard 3

I've spent time with plenty of shooters that lean on gimmicks to paper over thin mechanics, so I went into Beat Hazard 3 ready to be cynical. What I found was something genuinely odd and mostly compelling: a twin-stick bullet-hell where your actual music library - local files, YouTube, Spotify via the Open Mic system - procedurally generates the enemy waves, boss timing, and intensity curve of every single session. Drop a thrash metal track and you get a chaotic, boss-heavy gauntlet. Put on something slower and the game paradoxically cranks the difficulty in ways that feel unfair rather than musical. That inconsistency is real, and it is worth knowing upfront. The big structural addition over Beat Hazard 2 is Galaxy Mode, and it earns its reputation as the series' best idea yet. Your music collection becomes a literal galaxy: albums are solar systems, individual tracks are planets you fly to and conquer. You farm fuel and scrap from cleared songs to upgrade a persistent Mothership that carries your fleet between systems. It sounds like a lot of abstraction layered on top of a shooter, and it is, but it creates a genuine reason to keep playing tracks you'd normally skip. Community Challenges layer competitive leaderboards on top - daily and lightning events where the top ten earn rare elite ships - which gives the more grind-tolerant players something to chase. Local and online co-op both work, which is a legitimate differentiator for a game in this price range. On the shooting side: combat is twin-stick with a few wrinkles that matter. Switching between standard fire and a charged laser burst is the core loop - shielded enemies eat your normal shots but buckle to the laser, so you are constantly managing cooldowns while dodging photon spreads. The new fold ability lets you snap into a tight beam stance that concentrates firepower at the cost of mobility, and it feels decisive rather than gimmicky. Ship variety is real. Carriers range from the jack-of-all-stats General Industries hulls to the Brute Inc. heavy ships built around six-beam front-loaded destruction. Perk Weapons like Hornet Missiles and Clean Sweep add loadout variety that matters at higher difficulties. Performance is solid on mid-range hardware at standard intensities, though the visual FX at 200% intensity - the game's default - will punish older cards and anyone prone to motion sensitivity. Drop the intensity slider and the gameplay holds up fine, so that is not a deal-breaker, just something to know before you launch. The complaints that keep surfacing are real though. Menu navigation is a genuine problem - options buried across disconnected screens, galaxy mode settings that require quitting entirely to change, and a quirk where backing out too far resets your resolution and language settings. That is not a bug, it is apparently intentional behavior, which is baffling. The Workshop support that Beat Hazard 2 fans are used to is not here. Online PvP with locally stored music is restricted: you need a streaming source to participate in multiplayer modes against others. And the music-to-gameplay translation, while impressive during high-dynamic-range tracks, is largely seed-based procedural generation rather than true rhythm mapping. If you are coming in expecting Audiosurf-style note tracking, recalibrate. For players who already like the series, this is the best version of it, full stop. For newcomers who want a shooter with a genuinely unusual hook and are willing to wrangle some rough UI, the core loop holds. For anyone who wants clean menus, a rhythm game that actually tracks notes, or Workshop mod support, look elsewhere while development continues.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:indieMusic-Driven Bullet HellGalaxy ExplorationMothership ProgressionOpen Mic StreamingShip Loadout VarietyProcedural Level GenCommunity LeaderboardsLocal Co-op ShooterLaser-Switch Combat

Requisitos del sistema

Mínimos

OS
Windows Vista, 7, 8, 10
Memory
4 GB RAM
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Nvidia GeForce GTX 670
Processor
2.5GHz processor

Recomendados

OS
Windows Vista, 7, 8, 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Nvidia GeForce GTX 690
Processor
3.0GHz processor

Sigue explorando

Community Discussion

Be the first to comment on Beat Hazard 3.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Cold Beam Games
Distribuidora
Cold Beam Games
Fecha de lanzamiento
22 jun 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Cold Beam Games

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Beat Hazard 3 →

Preguntas frecuentes sobre Beat Hazard 3

¿Cuánto cuesta Beat Hazard 3?

El precio de Beat Hazard 3 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Beat Hazard 3 más barato?

Compara los precios de Beat Hazard 3 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Beat Hazard 3?

Beat Hazard 3 está disponible en PC.

¿Cuándo se lanzó Beat Hazard 3?

Beat Hazard 3 se lanzó el 22 de junio de 2024.

¿Quién desarrolló Beat Hazard 3?

Beat Hazard 3 fue desarrollado por Cold Beam Games.