Compara los precios de BASEBALL STARS 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SNK CORPORATION. Publicado por SNK CORPORATION. Lanzado el 27/4/2016. Disponible en PC. Géneros: Sports.

A 1992 Neo Geo arcade classic that ditched simulation baseball entirely and swung hard for pure spectacle. Short on modes, big on fun - especially with a second player.

My first honest reaction to Baseball Stars 2 on Steam is that it has absolutely no interest in being a serious baseball game, and that is entirely the point. SNK stripped out the stat-obsessed realism of the era and replaced it with something louder, faster, and considerably more fun to watch. Batters chew gum at the plate, pitchers get punched in the face if they hit a batter, and a dedicated Power Bat mechanic lets you inflate your chances of going deep at the cost of a limited stock that only replenishes on a win. This is arcade baseball at its purest, and it commits to that lane completely. The structure is simple by design. You pick one of 18 fictional international teams split across two leagues: the Exciting League for beginners (automatic fielding included) and the Fighting League for players who want to handle manual outfield positioning themselves. From there you are either running a 15-game pennant tournament against the CPU, or sitting a friend down for a head-to-head exhibition. That is genuinely all there is in terms of modes. No season management, no roster editor worth speaking of, no franchise depth. The 15-point player upgrade system inherited from the original Baseball Stars is still technically present, but upgrading is grindy enough that most players will never max anyone out. If you came for deep team building, this is not the game. What holds up surprisingly well is the core feel of every at-bat. Pitching involves holding directional inputs to dial in fastballs around 110 mph or drop filthy change-ups and sinkerballs, and the timing window on batting is tight enough to feel satisfying without becoming punishing for newcomers. Fielding on manual is where the CPU difficulty tends to bite back hardest - the AI applies rubber-banding when you build a lead, and outfielders positioned too shallow will give up extra-base hits regularly. Switching to automatic fielding smooths that out considerably, which makes the Exciting League a genuinely decent on-ramp for players who have never touched an arcade baseball game in their lives. The four-button control scheme means anyone with a gamepad can be competitive inside one inning, which is the kind of accessibility that matters when you are trying to convince a non-gamer friend to pick up a controller. The presentation remains the biggest selling point on PC. Neo Geo hardware in 1992 punched well above its weight visually, and the large character sprites, animated close-up overlays on close plays, and exaggerated home run celebrations have a cartoon energy that holds up because the art style never pretended to be photorealistic. Cloud saves work, resolution options go up to 4K (though you are stretching 30-year-old pixels, so temper expectations), and widescreen support is present even if it slightly squishes the players. One reported quirk: cloud save settings can break display rendering on secondary machines with different resolutions, so keep that in mind if you play across multiple PCs. The PC version also carries a notable piece of context - SNK quietly patched team name references in some ports to comply with regional market requirements, and player community reaction to those changes was strongly negative on preservation grounds. Worth knowing if historical accuracy matters to you. As a couch co-op experience for two people who know each other, this still delivers. As a solo grind or a deep sports sim, it runs out of steam fast. The sweet spot is two people passing a controller, maybe with zero prior baseball knowledge, just swinging for the fences and yelling when the bat connects. For four drunk friends looking for a rotation game, the lack of any local four-player mode is a real limitation - this is strictly a two-seat ride. Riley, Scout Team

BASEBALL STARS 2

BASEBALL STARS 2

27 abr 2016SNK CORPORATION
GamerScout opina

A 1992 Neo Geo arcade classic that ditched simulation baseball entirely and swung hard for pure spectacle. Short on modes, big on fun - especially with a second player.

PC
ProtonDB Gold
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en N/A
Mínimo histórico: €1.02

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My first honest reaction to Baseball Stars 2 on Steam is that it has absolutely no interest in being a serious baseball game, and that is entirely the point. SNK stripped out the stat-obsessed realism of the era and replaced it with something louder, faster, and considerably more fun to watch. Batters chew gum at the plate, pitchers get punched in the face if they hit a batter, and a dedicated Power Bat mechanic lets you inflate your chances of going deep at the cost of a limited stock that only replenishes on a win. This is arcade baseball at its purest, and it commits to that lane completely. The structure is simple by design. You pick one of 18 fictional international teams split across two leagues: the Exciting League for beginners (automatic fielding included) and the Fighting League for players who want to handle manual outfield positioning themselves. From there you are either running a 15-game pennant tournament against the CPU, or sitting a friend down for a head-to-head exhibition. That is genuinely all there is in terms of modes. No season management, no roster editor worth speaking of, no franchise depth. The 15-point player upgrade system inherited from the original Baseball Stars is still technically present, but upgrading is grindy enough that most players will never max anyone out. If you came for deep team building, this is not the game. What holds up surprisingly well is the core feel of every at-bat. Pitching involves holding directional inputs to dial in fastballs around 110 mph or drop filthy change-ups and sinkerballs, and the timing window on batting is tight enough to feel satisfying without becoming punishing for newcomers. Fielding on manual is where the CPU difficulty tends to bite back hardest - the AI applies rubber-banding when you build a lead, and outfielders positioned too shallow will give up extra-base hits regularly. Switching to automatic fielding smooths that out considerably, which makes the Exciting League a genuinely decent on-ramp for players who have never touched an arcade baseball game in their lives. The four-button control scheme means anyone with a gamepad can be competitive inside one inning, which is the kind of accessibility that matters when you are trying to convince a non-gamer friend to pick up a controller. The presentation remains the biggest selling point on PC. Neo Geo hardware in 1992 punched well above its weight visually, and the large character sprites, animated close-up overlays on close plays, and exaggerated home run celebrations have a cartoon energy that holds up because the art style never pretended to be photorealistic. Cloud saves work, resolution options go up to 4K (though you are stretching 30-year-old pixels, so temper expectations), and widescreen support is present even if it slightly squishes the players. One reported quirk: cloud save settings can break display rendering on secondary machines with different resolutions, so keep that in mind if you play across multiple PCs. The PC version also carries a notable piece of context - SNK quietly patched team name references in some ports to comply with regional market requirements, and player community reaction to those changes was strongly negative on preservation grounds. Worth knowing if historical accuracy matters to you. As a couch co-op experience for two people who know each other, this still delivers. As a solo grind or a deep sports sim, it runs out of steam fast. The sweet spot is two people passing a controller, maybe with zero prior baseball knowledge, just swinging for the fences and yelling when the bat connects. For four drunk friends looking for a rotation game, the lack of any local four-player mode is a real limitation - this is strictly a two-seat ride.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayerachievementscloud-savestier:sub-5Arcade SportsNeo Geo PortTwo-Player VSPick-Up-and-PlayPower BatsPennant ModeRetroCouch Co-op

Requisitos del sistema

Mínimos

OS
Windows Vista, 7, 8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
Intel HD Graphics
Processor
Pentium 4 2.4Ghz

Recomendados

OS
Windows Vista, 7, 8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
NVIDIA GeForce GT 640
Processor
2 GHz Dual Core

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Información del juego

Desarrolladora
SNK CORPORATION
Distribuidora
SNK CORPORATION
Fecha de lanzamiento
27 abr 2016

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¿En qué plataformas está disponible BASEBALL STARS 2?

BASEBALL STARS 2 está disponible en PC.

¿Cuándo se lanzó BASEBALL STARS 2?

BASEBALL STARS 2 se lanzó el 27 de abril de 2016.

¿Quién desarrolló BASEBALL STARS 2?

BASEBALL STARS 2 fue desarrollado por SNK CORPORATION.