Compara los precios de Bandit Trap en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por PICOMY. Publicado por PM Studios, Inc.. Lanzado el 30/4/2026. Disponible en PC, Mac, Xbox. Géneros: Action, Strategy.

Got three friends and a group chat? Bandit Trap is the asymmetric chaos session that replaces your Friday-night shooter lobby with homing rockets, exploding couches, and someone screaming because they got launched through a window by a sofa.

I came to Bandit Trap expecting a gimmick dressed up as a party game, and walked out genuinely surprised. The 3v1 split puts one Trapper against a squad of three Bandits, and that asymmetry is doing a lot of work. As the Trapper you get roughly two minutes to rig a multi-tiered, fully destructible house using the "Secureniture" system, which is exactly what it sounds like: everyday furniture turned into spring-loaded fists, homing rockets, flamethrower fridges, ice guns, and worse. You monitor from Trapper Towers, trigger traps remotely, or actually hide inside a piece of furniture and jump out to hit Bandits directly. It sounds absurd because it is, and it works. The Bandit side plays completely differently. Three players coordinate pre-match with perks, scanners, and tools, then charge a house they have never seen armed before, hunting ten hidden treasures while the walls actively try to kill them. Knocked teammates can be fully revived, so clutch moments do happen. The physics engine is the real glue here. Walls blast open, pipes burst to flood rooms, floors turn to ice rinks. No two matches run the same because the environment is genuinely destructible rather than just decorative, and that keeps the chaos feeling earned rather than scripted. Balance is the obvious pressure point with any asymmetric game and Bandit Trap is not immune. A Trapper who knows what they are doing can build a near-impenetrable kill maze inside those two prep minutes, and a coordinated Bandit squad can dismantle the same setup faster than you can react from your tower. The two-minute prep window also means you are haphazardly slapping traps into furniture sections under pressure, which is stressful in a fun way until the third time you run out of time and bandits catch you mid-setup. Role balance leans playable rather than solved, but it is clearly still being tuned post-launch. The bigger long-term question is player population. Early reviews flagged thin online matchmaking, and with a small pool at launch, finding strangers quickly is hit or miss depending on what time you log in. The bot-fill offline mode works as a fallback, and cross-platform matchmaking helps spread the pool wider, but this game lives and dies with friends in a private lobby and voice chat running. Progression is light too: you unlock new traps, cosmetics, perks, and emotes, all purchasable with in-game currency, but there is no deep ranked ladder or seasonal structure to pull you back once the novelty of the physics comedy wears off. If you have a regular group and you are tired of rotating through the same four shooters, Bandit Trap fills a very specific gap. It is cheap, cross-platform, runs on modest hardware, and produces the kind of unscripted moments that end up in your group chat five minutes later. Treat it as a session game rather than a main and the value is obvious. Solo queue into randoms repeatedly expecting structure? You will bounce off it fast. Fred, Scout Team

Bandit Trap

Bandit Trap

30 abr 2026PICOMYPM Studios, Inc.
GamerScout opina

Got three friends and a group chat? Bandit Trap is the asymmetric chaos session that replaces your Friday-night shooter lobby with homing rockets, exploding couches, and someone screaming because they got launched through a window by a sofa.

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Mínimo histórico: €8.62

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I came to Bandit Trap expecting a gimmick dressed up as a party game, and walked out genuinely surprised. The 3v1 split puts one Trapper against a squad of three Bandits, and that asymmetry is doing a lot of work. As the Trapper you get roughly two minutes to rig a multi-tiered, fully destructible house using the "Secureniture" system, which is exactly what it sounds like: everyday furniture turned into spring-loaded fists, homing rockets, flamethrower fridges, ice guns, and worse. You monitor from Trapper Towers, trigger traps remotely, or actually hide inside a piece of furniture and jump out to hit Bandits directly. It sounds absurd because it is, and it works. The Bandit side plays completely differently. Three players coordinate pre-match with perks, scanners, and tools, then charge a house they have never seen armed before, hunting ten hidden treasures while the walls actively try to kill them. Knocked teammates can be fully revived, so clutch moments do happen. The physics engine is the real glue here. Walls blast open, pipes burst to flood rooms, floors turn to ice rinks. No two matches run the same because the environment is genuinely destructible rather than just decorative, and that keeps the chaos feeling earned rather than scripted. Balance is the obvious pressure point with any asymmetric game and Bandit Trap is not immune. A Trapper who knows what they are doing can build a near-impenetrable kill maze inside those two prep minutes, and a coordinated Bandit squad can dismantle the same setup faster than you can react from your tower. The two-minute prep window also means you are haphazardly slapping traps into furniture sections under pressure, which is stressful in a fun way until the third time you run out of time and bandits catch you mid-setup. Role balance leans playable rather than solved, but it is clearly still being tuned post-launch. The bigger long-term question is player population. Early reviews flagged thin online matchmaking, and with a small pool at launch, finding strangers quickly is hit or miss depending on what time you log in. The bot-fill offline mode works as a fallback, and cross-platform matchmaking helps spread the pool wider, but this game lives and dies with friends in a private lobby and voice chat running. Progression is light too: you unlock new traps, cosmetics, perks, and emotes, all purchasable with in-game currency, but there is no deep ranked ladder or seasonal structure to pull you back once the novelty of the physics comedy wears off. If you have a regular group and you are tired of rotating through the same four shooters, Bandit Trap fills a very specific gap. It is cheap, cross-platform, runs on modest hardware, and produces the kind of unscripted moments that end up in your group chat five minutes later. Treat it as a session game rather than a main and the value is obvious. Solo queue into randoms repeatedly expecting structure? You will bounce off it fast.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopcross-platformcontroller-supporttier:indieAsymmetric MultiplayerPhysics-BasedDestructible EnvironmentsParty BrawlerCross-Platform PlayBot SupportTrap PlacementSlapstick

Requisitos del sistema

Mínimos

OS
Windows 10, 64-bit / Windows 11, 64-bit
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GTX 750-Ti / AMD RX 550, 2GB VRam
Processor
Intel Core i5 / AMD equivalent

Recomendados

OS
Windows 10, 64-bit / Windows 11, 64-bit
Memory
16 GB RAM
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
NVIDIA GTX 1060 / AMD RX 580, 4GB VRam / Intel Arc A380
Processor
Intel Core i5 7500K / AMD equivalent

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Información del juego

Desarrolladora
PICOMY
Distribuidora
PM Studios, Inc.
Fecha de lanzamiento
30 abr 2026

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¿En qué plataformas está disponible Bandit Trap?

Bandit Trap está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Bandit Trap?

Bandit Trap se lanzó el 30 de abril de 2026.

¿Quién desarrolló Bandit Trap?

Bandit Trap fue desarrollado por PICOMY y publicado por PM Studios, Inc..