Compara los precios de Ballistic Machines en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ballistic Machine. Publicado por Ballistic Machine. Lanzado el 11/6/2021. Disponible en PC. Géneros: Action, Casual, Indie, Early Access.

A couch-versus game where the map builds itself under your feet while monsters pile on top of you. Interesting concept, but Early Access stalled over three years ago - buy with eyes wide open.

I want to like Ballistic Machines more than the evidence lets me. The core hook is genuinely original: two players on a splitscreen share a world that literally generates as they move, platforms spawning beneath them and sometimes dropping fruit to claw back health, sometimes spawning one of six enemy types dead in your face. Your HP ticks down constantly, so standing still is a slow death sentence. That passive bleed forces movement, which forces map generation, which forces chaos. On paper, that is a clever design pressure that most couch-PvP games skip entirely. The mode list is broader than you'd expect from a solo indie project. Standard PvP, PvP with monster interference, king of the hill, capture the flag, territory control, carry-the-crown (hold the crown longest without dying), and a sports mode. Eight game types gives you some rotation for a local session, and the monster threat layer in shared modes adds a genuine third-party chaos variable that can flip a round at any second. When it clicks with the right opponent sitting next to you, the loop has some teeth. Here is the problem, and it is not a small one. Steam itself flags that the last developer update was over three years ago. This game entered Early Access in June 2021 promising more enemy types, better AI, improved models, and a mortar weapon on top of the two existing weapon types. None of that appears to have shipped. What you get today is what shipped at launch: two weapons, six monster types, placeholder-feeling visuals, and a control setup that requires keyboard and mouse for player one and a controller for player two, with Remote Play Together listed as the best way to actually use it. That asymmetric input requirement alone will kill sessions before they start. From a shooter fundamentals standpoint, there is almost nothing here to evaluate in the traditional sense. No netcode to stress-test because there is no proper online lobby. No TTK to parse because combat feels underdeveloped. No ranked ladder, no matchmaking, no movement tech worth discussing. The genre tags include "arena shooter" and "third-person shooter" but the experience sits much closer to a chaotic local party game. Manage your expectations accordingly. If you are buying this for any kind of competitive or solo-shooterexperience, this is the wrong game entirely. If you have a physically present friend, a controller to spare, and low stakes for the session, Ballistic Machines can produce thirty minutes of genuine laugh-out-loud chaos. The platform generation mechanic is legitimately interesting and deserves a better-resourced follow-through. But three-plus years of Early Access silence from a solo developer is a loud signal. There is real creative DNA here; it is just buried under an abandoned roadmap and a control scheme that feels like a prototype. Fred, Scout Team

Ballistic Machines
ActionCasualIndieEarly Access

Ballistic Machines

11 jun 2021Ballistic Machine
GamerScout opina

A couch-versus game where the map builds itself under your feet while monsters pile on top of you. Interesting concept, but Early Access stalled over three years ago - buy with eyes wide open.

PC
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I want to like Ballistic Machines more than the evidence lets me. The core hook is genuinely original: two players on a splitscreen share a world that literally generates as they move, platforms spawning beneath them and sometimes dropping fruit to claw back health, sometimes spawning one of six enemy types dead in your face. Your HP ticks down constantly, so standing still is a slow death sentence. That passive bleed forces movement, which forces map generation, which forces chaos. On paper, that is a clever design pressure that most couch-PvP games skip entirely. The mode list is broader than you'd expect from a solo indie project. Standard PvP, PvP with monster interference, king of the hill, capture the flag, territory control, carry-the-crown (hold the crown longest without dying), and a sports mode. Eight game types gives you some rotation for a local session, and the monster threat layer in shared modes adds a genuine third-party chaos variable that can flip a round at any second. When it clicks with the right opponent sitting next to you, the loop has some teeth. Here is the problem, and it is not a small one. Steam itself flags that the last developer update was over three years ago. This game entered Early Access in June 2021 promising more enemy types, better AI, improved models, and a mortar weapon on top of the two existing weapon types. None of that appears to have shipped. What you get today is what shipped at launch: two weapons, six monster types, placeholder-feeling visuals, and a control setup that requires keyboard and mouse for player one and a controller for player two, with Remote Play Together listed as the best way to actually use it. That asymmetric input requirement alone will kill sessions before they start. From a shooter fundamentals standpoint, there is almost nothing here to evaluate in the traditional sense. No netcode to stress-test because there is no proper online lobby. No TTK to parse because combat feels underdeveloped. No ranked ladder, no matchmaking, no movement tech worth discussing. The genre tags include "arena shooter" and "third-person shooter" but the experience sits much closer to a chaotic local party game. Manage your expectations accordingly. If you are buying this for any kind of competitive or solo-shooterexperience, this is the wrong game entirely. If you have a physically present friend, a controller to spare, and low stakes for the session, Ballistic Machines can produce thirty minutes of genuine laugh-out-loud chaos. The platform generation mechanic is legitimately interesting and deserves a better-resourced follow-through. But three-plus years of Early Access silence from a solo developer is a loud signal. There is real creative DNA here; it is just buried under an abandoned roadmap and a control scheme that feels like a prototype.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayerpvplocal-multiplayercooplocal-cooptier:sub-5Couch PvPProcedural PlatformsMonster InterferencePassive Health DrainRemote Play TogetherParty ArenaAsymmetric Input

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
Storage
2 GB available space
Graphics
128 MB
Processor
3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)

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Información del juego

Desarrolladora
Ballistic Machine
Distribuidora
Ballistic Machine
Fecha de lanzamiento
11 jun 2021

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¿En qué plataformas está disponible Ballistic Machines?

Ballistic Machines está disponible en PC.

¿Cuándo se lanzó Ballistic Machines?

Ballistic Machines se lanzó el 11 de junio de 2021.

¿Quién desarrolló Ballistic Machines?

Ballistic Machines fue desarrollado por Ballistic Machine.