Compara los precios de BAFL - Brakes Are For Losers en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Oudidon. Publicado por Dear Villagers. Lanzado el 18/10/2017. Disponible en PC. Géneros: Racing.

Pull four people onto a couch, hand out controllers, and watch chaos unfold within thirty seconds. Without that crowd, it runs out of road fast.

My honest first reaction to BAFL was mild confusion followed by instant laughter, and that pretty much sums up the entire experience. This is a top-down, single-screen arcade racer where the one-sentence pitch is also the entire rulebook: your car has no brakes, it never stops moving, and the only way to deal with that is to get good at reading corners before you're already past them. The physics are deliberately wild, and the handling sits somewhere between satisfying and infuriating depending on how many walls you've hit in the last twenty seconds. What the game absolutely nails is the first five minutes with a group of people who have no idea what they signed up for. The structure gives you more than the gimmick alone suggests. Championship mode chains races together, awards coins for finishing positions, and lets you spend those coins upgrading speed, handling, and armour between rounds. Brakes are technically purchasable too, listed at a cost so comically inflated that buying them is basically a joke inclusion. Beyond championships, Time Attack and Perfect Race are the modes that actually have legs: Time Attack is self-explanatory, and Perfect Race challenges you to cover a set distance without touching a wall, which sounds trivial until you remember there are no brakes and your thumbstick is only loosely in charge. Those two modes are where solo players will spend most of their time if they're honest about it. There are also ten tracks spanning settings that range from Caribbean beaches to a lunar surface, each with environmental hazards like fog, moving traffic, and ice patches that keep the layouts from feeling too samey. Power-ups scatter across the track and include bombs and breakdown items that can completely end a rival's race if they land right. Here's where the honest accounting starts. The single-player AI championships get repetitive quickly, partly because tracks recycle within a single cup run and partly because the upgrade increments are too small to feel meaningful. The cars are tiny on screen and telling yours apart from seven others in full multiplayer chaos requires some adjustment, especially if you're not sitting close to the display. There's also no online multiplayer whatsoever, which in 2017 was already a deliberate design choice and one that severely limits how often you'll actually load this up. The community Steam discussion has a thread literally asking whether servers exist. They don't. Local only, always. Who actually gets value here is a specific type of player: someone who regularly has three or more people physically in the same room and wants something with a one-minute learning curve and zero friction to get started. In that situation, the brakeless handling model becomes the entertainment rather than the obstacle, and eight players screaming on one screen is genuinely funny for a few hours. For solo players or anyone expecting a deep racer with ranked progression, skill expression that scales past the first hour, or any form of online play, BAFL runs out of track long before you run out of patience. Fred, Scout Team

BAFL - Brakes Are For Losers

BAFL - Brakes Are For Losers

18 oct 2017OudidonDear Villagers
GamerScout opina

Pull four people onto a couch, hand out controllers, and watch chaos unfold within thirty seconds. Without that crowd, it runs out of road fast.

PC
ProtonDB Gold
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Mínimo histórico: €0.41

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Acerca de BAFL - Brakes Are For Losers

My honest first reaction to BAFL was mild confusion followed by instant laughter, and that pretty much sums up the entire experience. This is a top-down, single-screen arcade racer where the one-sentence pitch is also the entire rulebook: your car has no brakes, it never stops moving, and the only way to deal with that is to get good at reading corners before you're already past them. The physics are deliberately wild, and the handling sits somewhere between satisfying and infuriating depending on how many walls you've hit in the last twenty seconds. What the game absolutely nails is the first five minutes with a group of people who have no idea what they signed up for. The structure gives you more than the gimmick alone suggests. Championship mode chains races together, awards coins for finishing positions, and lets you spend those coins upgrading speed, handling, and armour between rounds. Brakes are technically purchasable too, listed at a cost so comically inflated that buying them is basically a joke inclusion. Beyond championships, Time Attack and Perfect Race are the modes that actually have legs: Time Attack is self-explanatory, and Perfect Race challenges you to cover a set distance without touching a wall, which sounds trivial until you remember there are no brakes and your thumbstick is only loosely in charge. Those two modes are where solo players will spend most of their time if they're honest about it. There are also ten tracks spanning settings that range from Caribbean beaches to a lunar surface, each with environmental hazards like fog, moving traffic, and ice patches that keep the layouts from feeling too samey. Power-ups scatter across the track and include bombs and breakdown items that can completely end a rival's race if they land right. Here's where the honest accounting starts. The single-player AI championships get repetitive quickly, partly because tracks recycle within a single cup run and partly because the upgrade increments are too small to feel meaningful. The cars are tiny on screen and telling yours apart from seven others in full multiplayer chaos requires some adjustment, especially if you're not sitting close to the display. There's also no online multiplayer whatsoever, which in 2017 was already a deliberate design choice and one that severely limits how often you'll actually load this up. The community Steam discussion has a thread literally asking whether servers exist. They don't. Local only, always. Who actually gets value here is a specific type of player: someone who regularly has three or more people physically in the same room and wants something with a one-minute learning curve and zero friction to get started. In that situation, the brakeless handling model becomes the entertainment rather than the obstacle, and eight players screaming on one screen is genuinely funny for a few hours. For solo players or anyone expecting a deep racer with ranked progression, skill expression that scales past the first hour, or any form of online play, BAFL runs out of track long before you run out of patience.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:sub-5Top-Down RacerCouch MultiplayerParty Game8-Player LocalArcade PhysicsChampionship ModeTime AttackPower-UpsChiptune Soundtrack

Requisitos del sistema

Mínimos

OS
Windows 7+
Memory
2 GB RAM
DirectX
Version 9.0c
Graphics
ATI Radeon HD 5700 Series equivalent or more
Processor
3 GHz

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Información del juego

Desarrolladora
Oudidon
Distribuidora
Dear Villagers
Fecha de lanzamiento
18 oct 2017

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BAFL - Brakes Are For Losers está disponible en PC.

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BAFL - Brakes Are For Losers se lanzó el 18 de octubre de 2017.

¿Quién desarrolló BAFL - Brakes Are For Losers?

BAFL - Brakes Are For Losers fue desarrollado por Oudidon y publicado por Dear Villagers.