Compara los precios de Badminton Warrior (羽毛球勇士 中国新年版) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Milpitians. Publicado por Milpitians. Lanzado el 15/11/2018. Disponible en PC, Mac. Géneros: Action, Adventure, Indie, Sports, Early Access.

A scrappy solo-dev platformer that weaponises a badminton racquet against killer curling stones and sumo bots - charming in concept, but frozen in Early Access since 2018 with zero developer updates.

My first instinct when I loaded up Badminton Warrior was that someone took Mega Man's stage-select structure, replaced the arm cannon with a shuttlecock racquet, and dialled the absurdity up to eleven. That instinct was pretty much correct, and for what it is - a budget indie platformer built by a single developer - there is a genuinely clever core idea in here. The central mechanic is that your racquet cannot hurt anything on its own. You have to deflect enemy projectiles back at them using a clear, a drive, or a smash, each hitting at a different angle and speed. Two buttons - swing and jump - is all you get, which keeps the entry bar low, but timing those returns when two or three attackers are firing at once takes real pattern-recognition work. The level variety is where the game earns its charm. Each of the sixteen stages throws a different sports-themed gimmick at you: a space level where both you and your enemies can teleport around the screen, a basketball court where you have to ricochet the ball off walls to reach certain foes, and a tetherball stage with three distinct ball types that each behave differently. The enemy roster runs to over thirty-five characters and bosses, including a hockey player who fancies himself a deity and a mantis piloting a lawn mower. The humour is self-aware and low-budget in the best way. The Chinese New Year bonus level adds firecracker platforms that can explode underfoot, an extra enemy type, and a new boss - it feels like a genuine content drop rather than a palette swap. Here is where I have to pump the brakes hard. This game has sat in Early Access since November 2018 and, as Steam itself flags, the last developer update was over seven years ago. There are no Steam reviews to reference, no Metacritic score, no community signal of any meaningful size. For a solo-dev project that was clearly made with heart, that silence is a problem. You are buying an unfinished product with no visible path to a 1.0 release. The developer's stated goal of gathering player feedback to shape the final design has, practically speaking, stalled. If the game ever bugged out on you, the realistic chance of a patch is close to zero. For who this actually works: players who grew up on NES-era action platformers and want something weird and short, retro 8-bit soundtrack included. The two-button control scheme means it will map cleanly to any gamepad - no wheel, no HOTAS, no exotic hardware required. It is strictly singleplayer, so if you are hunting for couch co-op or any kind of multiplayer, look elsewhere entirely. The stage-select structure after the opening two introductory levels gives a Mega Man-style freedom to tackle bosses in your preferred order, which adds mild replayability. Bottom line: the concept lands, the level gimmicks show creative range, and the silly sports-world humour will make you smile at least a few times. But you need to go in knowing you are buying a frozen Early Access game with no review history and no developer activity. Try the free demo that was available at launch before committing, if it is still accessible. The bones are fun; the house was never finished. Riley, Scout Team

Badminton Warrior (羽毛球勇士 中国新年版)

Badminton Warrior (羽毛球勇士 中国新年版)

15 nov 2018Milpitians
GamerScout opina

A scrappy solo-dev platformer that weaponises a badminton racquet against killer curling stones and sumo bots - charming in concept, but frozen in Early Access since 2018 with zero developer updates.

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Acerca de Badminton Warrior (羽毛球勇士 中国新年版)

My first instinct when I loaded up Badminton Warrior was that someone took Mega Man's stage-select structure, replaced the arm cannon with a shuttlecock racquet, and dialled the absurdity up to eleven. That instinct was pretty much correct, and for what it is - a budget indie platformer built by a single developer - there is a genuinely clever core idea in here. The central mechanic is that your racquet cannot hurt anything on its own. You have to deflect enemy projectiles back at them using a clear, a drive, or a smash, each hitting at a different angle and speed. Two buttons - swing and jump - is all you get, which keeps the entry bar low, but timing those returns when two or three attackers are firing at once takes real pattern-recognition work. The level variety is where the game earns its charm. Each of the sixteen stages throws a different sports-themed gimmick at you: a space level where both you and your enemies can teleport around the screen, a basketball court where you have to ricochet the ball off walls to reach certain foes, and a tetherball stage with three distinct ball types that each behave differently. The enemy roster runs to over thirty-five characters and bosses, including a hockey player who fancies himself a deity and a mantis piloting a lawn mower. The humour is self-aware and low-budget in the best way. The Chinese New Year bonus level adds firecracker platforms that can explode underfoot, an extra enemy type, and a new boss - it feels like a genuine content drop rather than a palette swap. Here is where I have to pump the brakes hard. This game has sat in Early Access since November 2018 and, as Steam itself flags, the last developer update was over seven years ago. There are no Steam reviews to reference, no Metacritic score, no community signal of any meaningful size. For a solo-dev project that was clearly made with heart, that silence is a problem. You are buying an unfinished product with no visible path to a 1.0 release. The developer's stated goal of gathering player feedback to shape the final design has, practically speaking, stalled. If the game ever bugged out on you, the realistic chance of a patch is close to zero. For who this actually works: players who grew up on NES-era action platformers and want something weird and short, retro 8-bit soundtrack included. The two-button control scheme means it will map cleanly to any gamepad - no wheel, no HOTAS, no exotic hardware required. It is strictly singleplayer, so if you are hunting for couch co-op or any kind of multiplayer, look elsewhere entirely. The stage-select structure after the opening two introductory levels gives a Mega Man-style freedom to tackle bosses in your preferred order, which adds mild replayability. Bottom line: the concept lands, the level gimmicks show creative range, and the silly sports-world humour will make you smile at least a few times. But you need to go in knowing you are buying a frozen Early Access game with no review history and no developer activity. Try the free demo that was available at launch before committing, if it is still accessible. The bones are fun; the house was never finished.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayertier:sub-52D PlatformerProjectile Deflection8-Bit SoundtrackStage SelectBoss RushEarly Access AbandonedSolo DeveloperRetro Arcade

Requisitos del sistema

Mínimos

OS
Windows 7 SP1+
Memory
1 GB RAM
DirectX
Version 10
Storage
1350 MB available space
Graphics
Graphics card with DX10 (shader model 4.0) capabilities.
Processor
2Ghz+

Recomendados

OS
Windows 7 SP1+
Memory
1 GB RAM
DirectX
Version 10
Storage
1350 MB available space
Graphics
Graphics card with DX10 (shader model 4.0) capabilities.
Processor
2Ghz+

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Información del juego

Desarrolladora
Milpitians
Distribuidora
Milpitians
Fecha de lanzamiento
15 nov 2018

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¿En qué plataformas está disponible Badminton Warrior (羽毛球勇士 中国新年版)?

Badminton Warrior (羽毛球勇士 中国新年版) está disponible en PC, Mac.

¿Cuándo se lanzó Badminton Warrior (羽毛球勇士 中国新年版)?

Badminton Warrior (羽毛球勇士 中国新年版) se lanzó el 15 de noviembre de 2018.

¿Quién desarrolló Badminton Warrior (羽毛球勇士 中国新年版)?

Badminton Warrior (羽毛球勇士 中国新年版) fue desarrollado por Milpitians.