Compara los precios de Atomic Cards en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SerVG. Publicado por Hide Head. Lanzado el 28/10/2021. Disponible en PC. Géneros: Adventure, Casual, Indie, Strategy.

A post-apocalyptic card-battler with survival grit and moral choices baked in - rough around the UI edges but surprisingly coherent for a budget indie.

I'll level with you: a post-apoc card-battler from a one-person indie studio is not where I expected to spend a Tuesday evening, but here we are. Atomic Cards mashes turn-based card combat with survival resource management and a procedurally generated world that ramps difficulty as you push forward. Your weapons, armor, healing items, and perks all exist as cards in a deck you build and modify as you scavenge. That framing is actually clever - swapping your loadout is deck construction, and every weapon you equip changes what lands in your hand mid-fight. It gives fights a light deckbuilder tension that fans of Slay the Spire's DNA will recognize, even if the execution here is a lot rougher. The survival layer asks you to manage food and materials turn-by-turn while building a shelter that protects you through nights. World exploration is tile-based and procedurally seeded, so each run throws different events at you, including moral choice scenarios that shift how factions treat you over time. Those branching choices actually have teeth - go full bandit and the world responds accordingly. It is text-heavy and slow-paced, closer to a roguelite visual novel than an action card game, which is worth knowing before you click buy. The problems are real and the player feedback is consistent about them. Animations drag and there is no speed toggle, which becomes a friction loop fast. The UI gives you minimal feedback on status icons and injuries - one community member noted there is no help menu to explain what indicators actually mean, which stings in a game that leans minimalist by design. Opening loot crates is reportedly over-clicked to the point where it stops feeling rewarding. The card deck visibility when a weapon is equipped is also limited, making it hard to plan your hand composition the way a proper deckbuilder would want. These are polish issues, not fundamental design failures, but they pile up. The online PvP mode exists and is listed prominently, but with a tiny review pool and low concurrent player counts, finding a live opponent is a real coin flip. Treat this as a singleplayer experience first. The roughly 74 percent positive Steam rating from a small sample suggests the people who clicked with it clicked hard, while others bounced off the friction early. It is a low-spec game too - almost any Windows machine from the last decade runs it without complaint, which matters if you are on a budget rig. If you want a chill, dark, post-apocalyptic card RPG with roguelite bones and do not mind UI that asks for patience, there is something worthwhile buried in here. If polished UX is non-negotiable for you, this will test that tolerance fast. Fred, Scout Team

Atomic Cards

Atomic Cards

28 oct 2021SerVGHide Head
GamerScout opina

A post-apocalyptic card-battler with survival grit and moral choices baked in - rough around the UI edges but surprisingly coherent for a budget indie.

PC
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Mínimo histórico: €0.88

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I'll level with you: a post-apoc card-battler from a one-person indie studio is not where I expected to spend a Tuesday evening, but here we are. Atomic Cards mashes turn-based card combat with survival resource management and a procedurally generated world that ramps difficulty as you push forward. Your weapons, armor, healing items, and perks all exist as cards in a deck you build and modify as you scavenge. That framing is actually clever - swapping your loadout is deck construction, and every weapon you equip changes what lands in your hand mid-fight. It gives fights a light deckbuilder tension that fans of Slay the Spire's DNA will recognize, even if the execution here is a lot rougher. The survival layer asks you to manage food and materials turn-by-turn while building a shelter that protects you through nights. World exploration is tile-based and procedurally seeded, so each run throws different events at you, including moral choice scenarios that shift how factions treat you over time. Those branching choices actually have teeth - go full bandit and the world responds accordingly. It is text-heavy and slow-paced, closer to a roguelite visual novel than an action card game, which is worth knowing before you click buy. The problems are real and the player feedback is consistent about them. Animations drag and there is no speed toggle, which becomes a friction loop fast. The UI gives you minimal feedback on status icons and injuries - one community member noted there is no help menu to explain what indicators actually mean, which stings in a game that leans minimalist by design. Opening loot crates is reportedly over-clicked to the point where it stops feeling rewarding. The card deck visibility when a weapon is equipped is also limited, making it hard to plan your hand composition the way a proper deckbuilder would want. These are polish issues, not fundamental design failures, but they pile up. The online PvP mode exists and is listed prominently, but with a tiny review pool and low concurrent player counts, finding a live opponent is a real coin flip. Treat this as a singleplayer experience first. The roughly 74 percent positive Steam rating from a small sample suggests the people who clicked with it clicked hard, while others bounced off the friction early. It is a low-spec game too - almost any Windows machine from the last decade runs it without complaint, which matters if you are on a budget rig. If you want a chill, dark, post-apocalyptic card RPG with roguelite bones and do not mind UI that asks for patience, there is something worthwhile buried in here. If polished UX is non-negotiable for you, this will test that tolerance fast.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvponline-pvpachievementstier:sub-5Deckbuilder-liteProcedural RogueliteMoral ChoicesSurvival Resource ManagementCard-Based CombatSolo-First MultiplayerDark Atmosphere

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
AMD Radeon R2 Graphics / NVIDIA GeForce MX150
Processor
AMD E1-6010 APU 1.35 GHz
Sound Card
Any integrated

Recomendados

OS
Windows 7/8/10
Memory
4 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
AMD Radeon R5 Graphics / NVIDIA GeForce GTX 480 or better
Processor
AMD 7TH gen or higher
Sound Card
Any integrated

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Información del juego

Desarrolladora
SerVG
Distribuidora
Hide Head
Fecha de lanzamiento
28 oct 2021

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¿En qué plataformas está disponible Atomic Cards?

Atomic Cards está disponible en PC.

¿Cuándo se lanzó Atomic Cards?

Atomic Cards se lanzó el 28 de octubre de 2021.

¿Quién desarrolló Atomic Cards?

Atomic Cards fue desarrollado por SerVG y publicado por Hide Head.