Compara los precios de Assassin’s Creed® III en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ubisoft Montreal. Publicado por Ubisoft. Lanzado el 20/11/2012. Disponible en PC, Xbox, Nintendo Switch. Géneros: Adventure. Puntuación Metacritic: 80/100.

Connor Kenway hunts Templars through colonial Boston, New York, and the open frontier in 2012's most ambitious - and uneven - Assassin's Creed entry. Big world, bigger baggage.

Assassin's Creed III is a third-person open-world stealth-action game set during the American Revolution, built on Ubisoft Montreal's AnvilNext engine. You play primarily as Connor, a half-Mohawk, half-British assassin moving across a map that spans colonial Boston, New York, the Davenport Homestead, and a large wilderness Frontier. It is a sprawling, content-heavy single-player campaign with a multiplayer component bolted on - more on that in a moment. Let me be straight with you: this is not a tight game. The opening is genuinely painful. You spend the first five or six hours controlling a different character entirely, in what amounts to an extended prologue before Connor even exists as an adult assassin. If you came in cold expecting to be running through colonial streets inside the first hour, you will be annoyed. Once the game actually starts, the traversal is legitimately good - Connor climbs trees and scrambles through wilderness terrain in a way no previous AC game attempted, and the free-running in Boston and New York is faster and more fluid than anything Ezio managed. The tomahawk and hidden blade combo gives melee a more physical, counter-heavy rhythm. The Full Synchronization system - optional mission objectives that restrict your methods - is where things go sideways. Too many of them actively punish smart play by boxing you into a specific approach, and the mission design around tailing and eavesdropping sequences is exactly as tedious in practice as it sounds on paper. The clear standout mechanic is the naval combat. Connor captains an Assassin frigate in a set of sea missions woven through the main plot, firing broadsides, managing wind, and boarding enemy ships. It is arcadey enough to be fun and just demanding enough to hold your attention - and it is obviously the prototype for Black Flag's entire existence. The homestead management and frontier hunting systems add bulk but not a lot of texture. The trading and crafting economy is convoluted without being deep, and the Frontier, while visually impressive with its seasonal weather and dynamic snow effects, can feel thin on meaningful activity between story beats. On the multiplayer side: the game ships with a suite of PvP modes built around the series' cat-and-mouse assassination concept, plus Wolf Pack, a co-op mode where four players eliminate escalating waves of AI targets against a countdown clock. These modes are genuinely different from anything else in the shooter or action space. The mechanics are interesting and the tension of hunting human opponents in crowds of NPCs has a real skill ceiling. Whether the servers are meaningfully populated at this point is a fair question, and Wolf Pack works best if you load in with people you know rather than randoms. Critically, the game landed at 80 on Metacritic for PC - which is about right for something described at the time as bold and uneven in roughly equal measure. Connor himself is a contested character: serious, driven, but flat in ways that make the game's more interesting supporting cast (particularly Haytham Kenway, his Templar father) carry more of the dramatic weight. The Desmond framing story wraps up here too, and if you have been following the series lore since AC1, that payoff lands harder than it does for newcomers. For someone coming in fresh, expect to be confused by the meta-narrative for at least a third of the runtime. This is a game for players who liked the pre-RPG Assassin's Creed formula and want to see it pushed hard in an interesting historical direction, warts and all. If you bounced off Revelations, the setting and new mechanics give this one a legitimate second wind. If you need tight, responsive mission design and a protagonist who grabs you in hour one, you will be white-knuckling through a lot of setup to get to the good parts. Fred, Scout Team

Assassin’s Creed® III

Assassin’s Creed® III

20 nov 2012Ubisoft MontrealUbisoft
GamerScout opina

Connor Kenway hunts Templars through colonial Boston, New York, and the open frontier in 2012's most ambitious - and uneven - Assassin's Creed entry. Big world, bigger baggage.

PCXboxNintendo Switch
Steam Deck PlayableProtonDB Gold
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Acerca de Assassin’s Creed® III

Assassin's Creed III is a third-person open-world stealth-action game set during the American Revolution, built on Ubisoft Montreal's AnvilNext engine. You play primarily as Connor, a half-Mohawk, half-British assassin moving across a map that spans colonial Boston, New York, the Davenport Homestead, and a large wilderness Frontier. It is a sprawling, content-heavy single-player campaign with a multiplayer component bolted on - more on that in a moment. Let me be straight with you: this is not a tight game. The opening is genuinely painful. You spend the first five or six hours controlling a different character entirely, in what amounts to an extended prologue before Connor even exists as an adult assassin. If you came in cold expecting to be running through colonial streets inside the first hour, you will be annoyed. Once the game actually starts, the traversal is legitimately good - Connor climbs trees and scrambles through wilderness terrain in a way no previous AC game attempted, and the free-running in Boston and New York is faster and more fluid than anything Ezio managed. The tomahawk and hidden blade combo gives melee a more physical, counter-heavy rhythm. The Full Synchronization system - optional mission objectives that restrict your methods - is where things go sideways. Too many of them actively punish smart play by boxing you into a specific approach, and the mission design around tailing and eavesdropping sequences is exactly as tedious in practice as it sounds on paper. The clear standout mechanic is the naval combat. Connor captains an Assassin frigate in a set of sea missions woven through the main plot, firing broadsides, managing wind, and boarding enemy ships. It is arcadey enough to be fun and just demanding enough to hold your attention - and it is obviously the prototype for Black Flag's entire existence. The homestead management and frontier hunting systems add bulk but not a lot of texture. The trading and crafting economy is convoluted without being deep, and the Frontier, while visually impressive with its seasonal weather and dynamic snow effects, can feel thin on meaningful activity between story beats. On the multiplayer side: the game ships with a suite of PvP modes built around the series' cat-and-mouse assassination concept, plus Wolf Pack, a co-op mode where four players eliminate escalating waves of AI targets against a countdown clock. These modes are genuinely different from anything else in the shooter or action space. The mechanics are interesting and the tension of hunting human opponents in crowds of NPCs has a real skill ceiling. Whether the servers are meaningfully populated at this point is a fair question, and Wolf Pack works best if you load in with people you know rather than randoms. Critically, the game landed at 80 on Metacritic for PC - which is about right for something described at the time as bold and uneven in roughly equal measure. Connor himself is a contested character: serious, driven, but flat in ways that make the game's more interesting supporting cast (particularly Haytham Kenway, his Templar father) carry more of the dramatic weight. The Desmond framing story wraps up here too, and if you have been following the series lore since AC1, that payoff lands harder than it does for newcomers. For someone coming in fresh, expect to be confused by the meta-narrative for at least a third of the runtime. This is a game for players who liked the pre-RPG Assassin's Creed formula and want to see it pushed hard in an interesting historical direction, warts and all. If you bounced off Revelations, the setting and new mechanics give this one a legitimate second wind. If you need tight, responsive mission design and a protagonist who grabs you in hour one, you will be white-knuckling through a lot of setup to get to the good parts.

Fred
Fred · Scout Team

Shooters

Etiquetas

Single-playerMulti-playerSteam AchievementsPartial Controller SupportNaval CombatCounter-Heavy MeleeFrontier TraversalWolf Pack Co-opSeasonal Weather MechanicsFull Sync ChallengesLore-Heavy NarrativeTomahawk Combat

Requisitos del sistema

Mínimos

OS *
Windows Vista® (SP2)
Sound
DirectX 10—compliant (5.1 surround sound recommended)
Memory
2 GB
Graphics
512 MB DirectX® 10—compliant with Shader Model 4.0 or higher (see supported list)*
DirectX®
10
Processor
2.60 GHz Intel® Core™2 Duo E8200 or 2.60 GHz AMD Athlon™ II X4 620
Hard Drive
17 GB
Multiplayer
256 kbps or faster broadband connection
Peripherals
Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)

Recomendados

OS *
Windows Vista® (SP2)
Sound
DirectX 10–compliant (5.1 surround sound recommended)
Memory
4 GB
Graphics
1024 MB DirectX® 10—compliant with Shader Model 5.0 or higher (see supported list)*
DirectX®
10
Processor
2.66 GHz Intel® Core™2 Quad Q9400 or 3.00 GHz AMD Phenom™ II X4 940
Hard Drive
17 GB
Multiplayer
256 kbps or faster broadband connection
Peripherals
Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)

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Reseñas y valoraciones

Metacritic
80

Información del juego

Desarrolladora
Ubisoft Montreal
Distribuidora
Ubisoft
Fecha de lanzamiento
20 nov 2012

Modos de juego

singleplayer
multiplayer

Idiomas

Audio (8)
EnglishFrenchGermanItalianPortuguese - PortugalPortuguese - Brazil+2 más
Subtítulos (19)
EnglishCzechDanishDutchFinnishFrench+13 más

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¿En qué plataformas está disponible Assassin’s Creed® III?

Assassin’s Creed® III está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó Assassin’s Creed® III?

Assassin’s Creed® III se lanzó el 20 de noviembre de 2012.

¿Quién desarrolló Assassin’s Creed® III?

Assassin’s Creed® III fue desarrollado por Ubisoft Montreal y publicado por Ubisoft.

¿Merece la pena comprar Assassin’s Creed® III?

Assassin’s Creed® III tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.