Compara los precios de Arrow en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por HEILAH. Publicado por HEILAH. Lanzado el 26/11/2019. Disponible en PC. Géneros: Action, Casual, Indie.

If your couch setup runs dry of local shooters, Arrow fills the gap for one night, but its paper-thin feature list means it won't survive a second session without fresh bodies in the room.

I've played enough local-multiplayer shooters to know the warning signs: solo developer, no AI bots, three game modes, zero online matchmaking. Arrow checks every one of those boxes, and whether that kills it for you depends entirely on how many controllers you can physically plug into the same PC tonight. This is a local-only, top-down twin-stick affair for two to four players, viewed from a bird's-eye isometric angle, with a randomly generated scrolling map keeping each round from feeling completely identical. The three modes on offer are Last Alive (be the final player standing), Free for All (race to three kills), and Team Fight (drain the opposing team's shared lives pool). That structure is familiar territory, and it works well enough when you have the player count to fill it. The randomly generated maps add a small but real layer of unpredictability, weapons and bonuses scatter the arena, and the chaos of four players scrambling for the same pickup does generate some genuine shouting-at-the-screen moments. Controller support is full and functions properly, and Remote Play Together means you can rope in a friend online without them owning a copy, which is a meaningful lifeline for a game that otherwise has zero online infrastructure. The problems start when you ask anything deeper of it. There are no bots, so a solo session is completely dead on arrival. There is no ranked ladder, no progression system, no unlockables and no customisation to keep you coming back between game nights. The weapon variety, while functional, is thin enough that you will cycle through everything on offer within the first hour. Time-to-kill feels appropriately snappy in the chaos, but the twin-stick controls, while readable, do not have the tuning tightness you get from a dedicated studio. Precision firefights are not really the point here. The point is four people yelling on a couch. For what it is, a micro-budget party brawler aimed squarely at impromptu local sessions, Arrow does not embarrass itself. The price is low enough to remove financial risk entirely. But put it next to something like Towerfall Ascension or even Samurai Gunn and the shallow content pool becomes hard to ignore. There is no endgame, no skill ceiling worth reaching, and the random map generation does not compensate for the absence of hand-crafted arenas. If a game night needs a quick, low-friction filler between heavier titles, Arrow pulls its weight. As a standalone purchase you return to regularly, it simply does not have enough to hold the room once the novelty wears off. Fred, Scout Team

Arrow

Arrow

26 nov 2019HEILAH
GamerScout opina

If your couch setup runs dry of local shooters, Arrow fills the gap for one night, but its paper-thin feature list means it won't survive a second session without fresh bodies in the room.

PC
Mejor precio disponible
€0.00
en N/A

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Capturas y multimedia

Acerca de Arrow

I've played enough local-multiplayer shooters to know the warning signs: solo developer, no AI bots, three game modes, zero online matchmaking. Arrow checks every one of those boxes, and whether that kills it for you depends entirely on how many controllers you can physically plug into the same PC tonight. This is a local-only, top-down twin-stick affair for two to four players, viewed from a bird's-eye isometric angle, with a randomly generated scrolling map keeping each round from feeling completely identical. The three modes on offer are Last Alive (be the final player standing), Free for All (race to three kills), and Team Fight (drain the opposing team's shared lives pool). That structure is familiar territory, and it works well enough when you have the player count to fill it. The randomly generated maps add a small but real layer of unpredictability, weapons and bonuses scatter the arena, and the chaos of four players scrambling for the same pickup does generate some genuine shouting-at-the-screen moments. Controller support is full and functions properly, and Remote Play Together means you can rope in a friend online without them owning a copy, which is a meaningful lifeline for a game that otherwise has zero online infrastructure. The problems start when you ask anything deeper of it. There are no bots, so a solo session is completely dead on arrival. There is no ranked ladder, no progression system, no unlockables and no customisation to keep you coming back between game nights. The weapon variety, while functional, is thin enough that you will cycle through everything on offer within the first hour. Time-to-kill feels appropriately snappy in the chaos, but the twin-stick controls, while readable, do not have the tuning tightness you get from a dedicated studio. Precision firefights are not really the point here. The point is four people yelling on a couch. For what it is, a micro-budget party brawler aimed squarely at impromptu local sessions, Arrow does not embarrass itself. The price is low enough to remove financial risk entirely. But put it next to something like Towerfall Ascension or even Samurai Gunn and the shallow content pool becomes hard to ignore. There is no endgame, no skill ceiling worth reaching, and the random map generation does not compensate for the absence of hand-crafted arenas. If a game night needs a quick, low-friction filler between heavier titles, Arrow pulls its weight. As a standalone purchase you return to regularly, it simply does not have enough to hold the room once the novelty wears off.

Fred
Fred · Scout Team

Shooters

Etiquetas

Multi-playerPvPShared/Split Screen PvPShared/Split ScreenFull controller supportRemote Play TogetherLocal-Only PvPNo AI BotsCouch PartyRandom Map GenerationRemote Play Together SupportTwin-Stick ControlsWeapon PickupsLast Man Standing ModeTeam DeathmatchZero Progression System

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 10
Storage
500 MB available space

Recomendados

OS
Windows 10
Processor
Intel i7
Memory
8 GB RAM
Graphics
GTX 1060
DirectX
Version 12

Sigue explorando

Community Discussion

Be the first to comment on Arrow.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
HEILAH
Distribuidora
HEILAH
Fecha de lanzamiento
26 nov 2019

Modos de juego

multiplayer
local coop
Cooperativo local

Idiomas

Subtítulos (1)
English

Características

Controller Support

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Arrow

¿Cuánto cuesta Arrow?

El precio de Arrow cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Arrow más barato?

Compara los precios de Arrow en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Arrow?

Arrow está disponible en PC.

¿Cuándo se lanzó Arrow?

Arrow se lanzó el 26 de noviembre de 2019.

¿Quién desarrolló Arrow?

Arrow fue desarrollado por HEILAH.