
Arrow
If your couch setup runs dry of local shooters, Arrow fills the gap for one night, but its paper-thin feature list means it won't survive a second session without fresh bodies in the room.
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I've played enough local-multiplayer shooters to know the warning signs: solo developer, no AI bots, three game modes, zero online matchmaking. Arrow checks every one of those boxes, and whether that kills it for you depends entirely on how many controllers you can physically plug into the same PC tonight. This is a local-only, top-down twin-stick affair for two to four players, viewed from a bird's-eye isometric angle, with a randomly generated scrolling map keeping each round from feeling completely identical. The three modes on offer are Last Alive (be the final player standing), Free for All (race to three kills), and Team Fight (drain the opposing team's shared lives pool). That structure is familiar territory, and it works well enough when you have the player count to fill it. The randomly generated maps add a small but real layer of unpredictability, weapons and bonuses scatter the arena, and the chaos of four players scrambling for the same pickup does generate some genuine shouting-at-the-screen moments. Controller support is full and functions properly, and Remote Play Together means you can rope in a friend online without them owning a copy, which is a meaningful lifeline for a game that otherwise has zero online infrastructure. The problems start when you ask anything deeper of it. There are no bots, so a solo session is completely dead on arrival. There is no ranked ladder, no progression system, no unlockables and no customisation to keep you coming back between game nights. The weapon variety, while functional, is thin enough that you will cycle through everything on offer within the first hour. Time-to-kill feels appropriately snappy in the chaos, but the twin-stick controls, while readable, do not have the tuning tightness you get from a dedicated studio. Precision firefights are not really the point here. The point is four people yelling on a couch. For what it is, a micro-budget party brawler aimed squarely at impromptu local sessions, Arrow does not embarrass itself. The price is low enough to remove financial risk entirely. But put it next to something like Towerfall Ascension or even Samurai Gunn and the shallow content pool becomes hard to ignore. There is no endgame, no skill ceiling worth reaching, and the random map generation does not compensate for the absence of hand-crafted arenas. If a game night needs a quick, low-friction filler between heavier titles, Arrow pulls its weight. As a standalone purchase you return to regularly, it simply does not have enough to hold the room once the novelty wears off.

Shooters
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 500 MB available space
Recomendados
- OS
- Windows 10
- Processor
- Intel i7
- Memory
- 8 GB RAM
- Graphics
- GTX 1060
- DirectX
- Version 12
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Información del juego
- Desarrolladora
- HEILAH
- Distribuidora
- HEILAH
- Fecha de lanzamiento
- 26 nov 2019
