Compara los precios de ANVIL en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ACTION SQUARE. Publicado por ACTION SQUARE. Lanzado el 26/7/2023. Disponible en PC. Géneros: Action.

Fast, frantic, and built for three-player co-op runs that rarely last more than 30 minutes, but finding those two other players online is a bigger challenge than any boss.

I came into ANVIL expecting a tight twin-stick shooter with roguelite legs, and for the first handful of runs that's pretty much what it delivers. The top-down bullet hell combat moves at a pace that keeps you honest, dodge timing matters, relic synergies can either carry a run or leave you face-down in the third planet, and the boss fights are scaled-up spectacles that demand you actually read your build before you walk in. The core loop scratches a very specific itch: pick a Breaker, blast through procedurally generated planets, stack relic buffs, and see how far you get before something one-shots you. The Breaker roster is the game's best argument for replayability. Classes play genuinely differently from each other. Soldier-style Breakers handle like classic twin-stick fare, decent rifles, shotguns, a balanced stat spread. Heavy units lean into melee or flamethrower-type weapons and take real investment to make sing, but when they click, the power ceiling is high. Support classes go full glass cannon: dual-wielded pistols and charging cannons, almost no health, completely frantic. Over 100 randomly generated relics feed into this system, and finding the right weapon-relic pairing is where the game's depth actually lives. A well-tuned run feels great. A poorly-itemised one feels punishing in ways that aren't always fair, and progression balance has been a recurring criticism from the community throughout the game's life. The multiplayer picture is where I have to pump the brakes hard. ANVIL's co-op is built for up to three players, and the game genuinely plays better with a coordinated squad. The problem is population. Steam concurrent player numbers peaked around 3,000 and have dropped sharply since launch. Matchmaking in random lobbies has historically been unreliable, and that's a real structural problem for a game that is fundamentally designed around co-op synergy. A PVP mode was added at the 1.0 launch, which is a fine addition on paper, but with thin server population it barely registers as a functional mode right now. The developers have acknowledged matchmaking issues post-launch and pushed fixes, but this is the kind of thing that only a sustained playerbase can actually solve. On the technical side, ANVIL runs cleanly on modest hardware, a GTX 1660 Ti handles it without breaking a sweat, so you're not looking at a performance-hungry title. The art direction is polished for its budget tier, with a slick sci-fi aesthetic and enemy variety across different planet biomes that stops runs from feeling visually identical. What it lacks is personality at a narrative level: there's essentially no lore delivered in-run, voice acting is thin outside of the AI companion I.O. added at v1.0, and the world doesn't give you much reason to care beyond the next relic drop. For a shooter player, that's fine, but it means ANVIL lives and dies entirely on gameplay repetition, and weapon balance issues mean some runs devolve into the same optimal weapon picks rather than genuine build variety. Solo, ANVIL is a decent distraction for a few sessions. With two friends who are in the habit of logging in regularly, it punches noticeably higher. The honest verdict though: this game needed a bigger, stickier community than it found, and that gap is increasingly hard to ignore in 2025. Fred, Scout Team

ANVIL

ANVIL

26 jul 2023ACTION SQUARE
GamerScout opina

Fast, frantic, and built for three-player co-op runs that rarely last more than 30 minutes, but finding those two other players online is a bigger challenge than any boss.

PC
Steam Deck PlayableProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.22

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.225 Jun 2026
Keyshops
€0.20€0.21€0.23€0.245 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de ANVIL

I came into ANVIL expecting a tight twin-stick shooter with roguelite legs, and for the first handful of runs that's pretty much what it delivers. The top-down bullet hell combat moves at a pace that keeps you honest, dodge timing matters, relic synergies can either carry a run or leave you face-down in the third planet, and the boss fights are scaled-up spectacles that demand you actually read your build before you walk in. The core loop scratches a very specific itch: pick a Breaker, blast through procedurally generated planets, stack relic buffs, and see how far you get before something one-shots you. The Breaker roster is the game's best argument for replayability. Classes play genuinely differently from each other. Soldier-style Breakers handle like classic twin-stick fare, decent rifles, shotguns, a balanced stat spread. Heavy units lean into melee or flamethrower-type weapons and take real investment to make sing, but when they click, the power ceiling is high. Support classes go full glass cannon: dual-wielded pistols and charging cannons, almost no health, completely frantic. Over 100 randomly generated relics feed into this system, and finding the right weapon-relic pairing is where the game's depth actually lives. A well-tuned run feels great. A poorly-itemised one feels punishing in ways that aren't always fair, and progression balance has been a recurring criticism from the community throughout the game's life. The multiplayer picture is where I have to pump the brakes hard. ANVIL's co-op is built for up to three players, and the game genuinely plays better with a coordinated squad. The problem is population. Steam concurrent player numbers peaked around 3,000 and have dropped sharply since launch. Matchmaking in random lobbies has historically been unreliable, and that's a real structural problem for a game that is fundamentally designed around co-op synergy. A PVP mode was added at the 1.0 launch, which is a fine addition on paper, but with thin server population it barely registers as a functional mode right now. The developers have acknowledged matchmaking issues post-launch and pushed fixes, but this is the kind of thing that only a sustained playerbase can actually solve. On the technical side, ANVIL runs cleanly on modest hardware, a GTX 1660 Ti handles it without breaking a sweat, so you're not looking at a performance-hungry title. The art direction is polished for its budget tier, with a slick sci-fi aesthetic and enemy variety across different planet biomes that stops runs from feeling visually identical. What it lacks is personality at a narrative level: there's essentially no lore delivered in-run, voice acting is thin outside of the AI companion I.O. added at v1.0, and the world doesn't give you much reason to care beyond the next relic drop. For a shooter player, that's fine, but it means ANVIL lives and dies entirely on gameplay repetition, and weapon balance issues mean some runs devolve into the same optimal weapon picks rather than genuine build variety. Solo, ANVIL is a decent distraction for a few sessions. With two friends who are in the habit of logging in regularly, it punches noticeably higher. The honest verdict though: this game needed a bigger, stickier community than it found, and that gap is increasingly hard to ignore in 2025.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayercooponline-coopcross-platformachievementstier:aaaTwin-Stick ShooterRoguelite3-Player Co-opBullet HellClass-BasedRelic BuildsPVP ModeProcedural PlanetsBoss Rush

Requisitos del sistema

Mínimos

OS
64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7850 with 2 GB RAM
Processor
Intel® Core i3 or AMD Phenom™ II X3

Recomendados

OS
64-bit Windows 10
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 970/1060 or ATI Radeon R9 series
Processor
Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4 GHz

Sigue explorando

Community Discussion

Be the first to comment on ANVIL.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
ACTION SQUARE
Distribuidora
ACTION SQUARE
Fecha de lanzamiento
26 jul 2023

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como ANVIL →

Preguntas frecuentes sobre ANVIL

¿Cuánto cuesta ANVIL?

El precio de ANVIL cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar ANVIL más barato?

Compara los precios de ANVIL en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible ANVIL?

ANVIL está disponible en PC.

¿Cuándo se lanzó ANVIL?

ANVIL se lanzó el 26 de julio de 2023.

¿Quién desarrolló ANVIL?

ANVIL fue desarrollado por ACTION SQUARE.