Compara los precios de ANNO: Mutationem (PC) Steam Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ThinkingStars. Publicado por Lightning Games. Lanzado el 16/3/2022. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

A cyberpunk action-RPG that smashes 2D brawling into a 3D open city, with sharp writing and a surprisingly emotional story about identity and family.

ANNO: Mutationem is a cyberpunk action-RPG developed by ThinkingStars that does something genuinely unusual: it mixes a flat, pixel-art side-scrolling combat plane with fully three-dimensional city exploration, and somehow the two modes feel like parts of the same organism rather than a technical compromise. The result is a game that looks like a lo-fi anime fever dream filtered through Blade Runner neon, and it earns most of that aesthetic rather than just wearing it. The combat is the mechanical core and it holds up well. Ann, the protagonist, has a sword, firearms, and a growing set of special abilities that open up satisfying combo windows. The brawler sections are snappy - enemies telegraph attacks clearly enough that pattern-reading feels rewarding rather than arbitrary. Boss encounters in particular are well-designed: each one introduces a new wrinkle rather than simply raising the number on an invisible health bar. There is a light equipment and upgrade loop that offers enough build expression to keep things interesting through the back half, though it never reaches the depth of a full character-building RPG. If you are expecting Nier: Automata levels of combat complexity, recalibrate. This is more in the spirit of a stylish mid-tier action game with RPG trimmings. The writing is where ANNO punches above its production weight. The central story follows Ann and her brother Ayane and the game is genuinely interested in their relationship rather than using it as a hollow motivation device. Side quests in the city of Skopp range from throwaway to unexpectedly touching - there is a late-game optional thread that hit harder than most main-quest climaxes I have seen in games with three times the budget. The worldbuilding rewards exploration: readable lore fragments, off-script NPC conversations, and environmental storytelling fill the city with texture. The localization is rough in places and some of the dialogue reads like it passed through one translation layer too many, but the bones of good writing are visible underneath. The city hub is the game's weakest structural element. Skopp feels deliberately built for wandering, but the density of meaningful content is uneven. Some districts are packed with worthwhile interactions; others feel like corridor dressing. For a game that invites you to slow down and absorb atmosphere, there are stretches where the atmosphere thins out and you are just walking. The pacing inside the main quest is also front-loaded with exposition, and the opening few hours ask for patience before the story finds its footing and starts paying out. Stick with it. Overall, ANNO: Mutationem is a genuine indie effort that succeeds more than it stumbles. It is built for players who like their action games with a story worth finishing, who tolerate some translation roughness in exchange for actual emotional stakes, and who can appreciate a small team swinging for something ambitious. The 81% Very Positive Steam score from over six thousand reviews is an honest signal: this is not a hidden masterpiece, but it is a well-made, distinctive game that leaves a mark. Monika, Scout Team

ANNO: Mutationem (PC) Steam Key

ANNO: Mutationem (PC) Steam Key

16 mar 2022ThinkingStarsLightning Games
GamerScout opina

A cyberpunk action-RPG that smashes 2D brawling into a 3D open city, with sharp writing and a surprisingly emotional story about identity and family.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €4.79

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ANNO: Mutationem is a cyberpunk action-RPG developed by ThinkingStars that does something genuinely unusual: it mixes a flat, pixel-art side-scrolling combat plane with fully three-dimensional city exploration, and somehow the two modes feel like parts of the same organism rather than a technical compromise. The result is a game that looks like a lo-fi anime fever dream filtered through Blade Runner neon, and it earns most of that aesthetic rather than just wearing it. The combat is the mechanical core and it holds up well. Ann, the protagonist, has a sword, firearms, and a growing set of special abilities that open up satisfying combo windows. The brawler sections are snappy - enemies telegraph attacks clearly enough that pattern-reading feels rewarding rather than arbitrary. Boss encounters in particular are well-designed: each one introduces a new wrinkle rather than simply raising the number on an invisible health bar. There is a light equipment and upgrade loop that offers enough build expression to keep things interesting through the back half, though it never reaches the depth of a full character-building RPG. If you are expecting Nier: Automata levels of combat complexity, recalibrate. This is more in the spirit of a stylish mid-tier action game with RPG trimmings. The writing is where ANNO punches above its production weight. The central story follows Ann and her brother Ayane and the game is genuinely interested in their relationship rather than using it as a hollow motivation device. Side quests in the city of Skopp range from throwaway to unexpectedly touching - there is a late-game optional thread that hit harder than most main-quest climaxes I have seen in games with three times the budget. The worldbuilding rewards exploration: readable lore fragments, off-script NPC conversations, and environmental storytelling fill the city with texture. The localization is rough in places and some of the dialogue reads like it passed through one translation layer too many, but the bones of good writing are visible underneath. The city hub is the game's weakest structural element. Skopp feels deliberately built for wandering, but the density of meaningful content is uneven. Some districts are packed with worthwhile interactions; others feel like corridor dressing. For a game that invites you to slow down and absorb atmosphere, there are stretches where the atmosphere thins out and you are just walking. The pacing inside the main quest is also front-loaded with exposition, and the opening few hours ask for patience before the story finds its footing and starts paying out. Stick with it. Overall, ANNO: Mutationem is a genuine indie effort that succeeds more than it stumbles. It is built for players who like their action games with a story worth finishing, who tolerate some translation roughness in exchange for actual emotional stakes, and who can appreciate a small team swinging for something ambitious. The 81% Very Positive Steam score from over six thousand reviews is an honest signal: this is not a hidden masterpiece, but it is a well-made, distinctive game that leaves a mark.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamCyberpunkPixel ArtSide-scrolling CombatNarrative-drivenCharacter UpgradesBrawlerSingle-player StoryAnime Aesthetic

Requisitos del sistema

Mínimos

Processor
Intel i3 4130 / AMD FX 4100
Memory
4 GB RAM
Graphics
GeForce GTX 750 / Radeon HD 7750
DirectX
Version 10 Storage…

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OS
Windows 10
Processor
Intel i5 4590 / AMD Ryzen 5 1400
Memory
8 GB RAM
Graphics
Geforce GTX 960 / Readon RX 470
DirectX
Version 11
Storage
10 G…

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Reseñas y valoraciones

Steam
81%(6,526)

Información del juego

Desarrolladora
ThinkingStars
Distribuidora
Lightning Games
Fecha de lanzamiento
16 mar 2022

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¿En qué plataformas está disponible ANNO: Mutationem (PC) Steam Key?

ANNO: Mutationem (PC) Steam Key está disponible en PC.

¿Cuándo se lanzó ANNO: Mutationem (PC) Steam Key?

ANNO: Mutationem (PC) Steam Key se lanzó el 16 de marzo de 2022.

¿Quién desarrolló ANNO: Mutationem (PC) Steam Key?

ANNO: Mutationem (PC) Steam Key fue desarrollado por ThinkingStars y publicado por Lightning Games.