Compara los precios de Age Of Wonders II: The Wizard's Throne en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Triumph Studios. Publicado por Paradox Interactive. Lanzado el 12/10/2010. Disponible en PC. Géneros: RPG, Strategy. Puntuación Metacritic: 86/100.

A classic turn-based fantasy strategy RPG where you build empires, slay dragons, and out-wizard everyone. Still holds up if you can stomach the era.

Age of Wonders II: The Wizard's Throne sits in that specific corner of the strategy-RPG genre where you are simultaneously a god-king, a battlefield commander, and a spell-slinging archmage trying to keep fourteen different fantasy races from stabbing each other long enough to stab your enemies instead. Triumph Studios blended turn-based hex combat, empire building, and a genuine RPG progression layer into a package that still feels ambitious even by modern standards. You pick a wizard, customise your school of magic, choose your starting race, and then spend the next several hours learning exactly how badly frost elves and dwarves get along when crammed into the same city. The wizard customisation is the game's best hook. You allocate points across seven magic spheres - Fire, Water, Air, Earth, Life, Death, and Cosmic - and those choices ripple through everything from which spells your hero learns to which units you can summon and which diplomatic relationships are even plausible. A Death-aligned necromancer playing undead has a fundamentally different mid-game than a Life-focused healer running High Men. That kind of systemic divergence is exactly what makes replay feel meaningful rather than cosmetic. The hero RPG layer underneath the strategy maps lets your leaders level up, equip items, and eventually become terrifying battlefield juggernauts, which scratches the character-build itch without turning the game into something it isn't. Combat is where Age of Wonders II earns its staying power. Tactical hex battles give every unit type a role - flying units exploit terrain differently than cavalry, ranged units need protection, and the game's enormous unit roster across all the races means there is always something interesting to try. It rewards thinking over clicking, which is the correct priority for this genre. The strategic layer on top, managing cities, building infrastructure, researching spells, and negotiating with or conquering neighbouring factions, is dense enough to feel consequential without becoming a spreadsheet simulator. The honest caveats: the interface is vintage 2002 energy (this is a re-release, not a remaster), the AI at lower difficulties can be passive to the point of feeling absent, and some of the campaign missions lean into that filler-quest territory I cannot endorse. Certain scenarios boil down to waiting out a resource grind rather than making interesting decisions. The story framing is serviceable high fantasy without the narrative ambition of the best modern RPGs - do not come expecting branching dialogue trees or morally complicated writing. What you get instead is a masterclass in interlocking systems that reward learning, a scenario editor that fed a decade of community content, and a kind of density that most modern strategy games deliberately avoid. If you grew up on Heroes of Might and Magic or Master of Magic and have been mildly disappointed by everything since, this is the game that explains why. For newer players who discovered the genre through something like Warlock or Endless Legend, it requires patience with an older interface but pays back in systemic depth. It is exactly the kind of game where you start a quick skirmish at 9pm and find yourself still calculating spell research priorities at 1am. Monika, Scout Team

Age Of Wonders II: The Wizard's Throne

Age Of Wonders II: The Wizard's Throne

12 oct 2010Triumph StudiosParadox Interactive
GamerScout opina

A classic turn-based fantasy strategy RPG where you build empires, slay dragons, and out-wizard everyone. Still holds up if you can stomach the era.

PC
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.72

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.7223 Jun 2026
Keyshops
€0.65€0.90€1.14€1.395 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Age Of Wonders II: The Wizard's Throne

Age of Wonders II: The Wizard's Throne sits in that specific corner of the strategy-RPG genre where you are simultaneously a god-king, a battlefield commander, and a spell-slinging archmage trying to keep fourteen different fantasy races from stabbing each other long enough to stab your enemies instead. Triumph Studios blended turn-based hex combat, empire building, and a genuine RPG progression layer into a package that still feels ambitious even by modern standards. You pick a wizard, customise your school of magic, choose your starting race, and then spend the next several hours learning exactly how badly frost elves and dwarves get along when crammed into the same city. The wizard customisation is the game's best hook. You allocate points across seven magic spheres - Fire, Water, Air, Earth, Life, Death, and Cosmic - and those choices ripple through everything from which spells your hero learns to which units you can summon and which diplomatic relationships are even plausible. A Death-aligned necromancer playing undead has a fundamentally different mid-game than a Life-focused healer running High Men. That kind of systemic divergence is exactly what makes replay feel meaningful rather than cosmetic. The hero RPG layer underneath the strategy maps lets your leaders level up, equip items, and eventually become terrifying battlefield juggernauts, which scratches the character-build itch without turning the game into something it isn't. Combat is where Age of Wonders II earns its staying power. Tactical hex battles give every unit type a role - flying units exploit terrain differently than cavalry, ranged units need protection, and the game's enormous unit roster across all the races means there is always something interesting to try. It rewards thinking over clicking, which is the correct priority for this genre. The strategic layer on top, managing cities, building infrastructure, researching spells, and negotiating with or conquering neighbouring factions, is dense enough to feel consequential without becoming a spreadsheet simulator. The honest caveats: the interface is vintage 2002 energy (this is a re-release, not a remaster), the AI at lower difficulties can be passive to the point of feeling absent, and some of the campaign missions lean into that filler-quest territory I cannot endorse. Certain scenarios boil down to waiting out a resource grind rather than making interesting decisions. The story framing is serviceable high fantasy without the narrative ambition of the best modern RPGs - do not come expecting branching dialogue trees or morally complicated writing. What you get instead is a masterclass in interlocking systems that reward learning, a scenario editor that fed a decade of community content, and a kind of density that most modern strategy games deliberately avoid. If you grew up on Heroes of Might and Magic or Master of Magic and have been mildly disappointed by everything since, this is the game that explains why. For newer players who discovered the genre through something like Warlock or Endless Legend, it requires patience with an older interface but pays back in systemic depth. It is exactly the kind of game where you start a quick skirmish at 9pm and find yourself still calculating spell research priorities at 1am.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamHex-Based TacticsWizard CustomisationEmpire BuildingMulti-Race FactionsHero ProgressionScenario EditorMagic SchoolsClassic Strategy

Requisitos del sistema

Mínimos

Processor
Intel Pentium 300+ CPU
Memory
64MB RAM
Graphics
DirectX compatible graphic card Hard Drive: 500MB hard disk

Sigue explorando

Community Discussion

Be the first to comment on Age Of Wonders II: The Wizard's Throne.

Reseñas y valoraciones

Metacritic
86
Steam
83%(400)

Información del juego

Desarrolladora
Triumph Studios
Distribuidora
Paradox Interactive
Fecha de lanzamiento
12 oct 2010

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Triumph Studios

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Age Of Wonders II: The Wizard's Throne →

Preguntas frecuentes sobre Age Of Wonders II: The Wizard's Throne

¿Cuánto cuesta Age Of Wonders II: The Wizard's Throne?

El precio de Age Of Wonders II: The Wizard's Throne cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Age Of Wonders II: The Wizard's Throne más barato?

Compara los precios de Age Of Wonders II: The Wizard's Throne en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Age Of Wonders II: The Wizard's Throne?

Age Of Wonders II: The Wizard's Throne está disponible en PC.

¿Cuándo se lanzó Age Of Wonders II: The Wizard's Throne?

Age Of Wonders II: The Wizard's Throne se lanzó el 12 de octubre de 2010.

¿Quién desarrolló Age Of Wonders II: The Wizard's Throne?

Age Of Wonders II: The Wizard's Throne fue desarrollado por Triumph Studios y publicado por Paradox Interactive.

¿Merece la pena comprar Age Of Wonders II: The Wizard's Throne?

Age Of Wonders II: The Wizard's Throne tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.