Compara los precios de Age of Water en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Three Whales Studio. Publicado por Gaijin Network Ltd. Lanzado el 16/1/2025. Disponible en PC, Xbox. Géneros: Action, Adventure, Massively Multiplayer.

Waterworld-meets-Crossout on an open MMO ocean: rewarding if you can stomach 120 hours of PvE grind before the PvP becomes meaningful.

I've spent enough time chasing ranked lobbies in session-based shooters that a slower-burn MMO always gets my side-eye first. Age of Water earned a cautious second look, though, because the core hook is legitimately different: boat combat as the main weapon platform, on a flooded post-apocalyptic Earth where your personal naval base doubles as your crafting hub and safe zone. Think vehicular combat closer to Crossout than Sea of Thieves, with a chunk of open-world quest structure wrapped around it. The boat-building system is the game's strongest selling point. There are dozens of hull types spanning torpedo boats, longboats, and heavier combat vessels, and you can layer on weapons, modules, and crew upgrades until the thing barely looks like what you started with. Crew members like Alter Ego, Kitty Sark, and Jack Wiley each carry skill trees that matter in the early tiers, and the progression loop of upgrading hulls actually changes how the game feels to play at each stage. The base-building layer, where you construct factories to produce weapons, hull components, and resources, adds a satisfying production chain that fans of light crafting MMOs will find familiar without it dominating the experience. Here is where the impatience sets in. PvP is gated hard. You start in PvE-only waters, and meaningful player-versus-player content does not open up until you have real gear behind you. Community feedback puts that threshold somewhere north of 100 hours, which is a long runway for anyone primarily here to fight people. When PvP does show up, it lives in designated zones and optional quest conflicts, such as smugglers being hunted by other players running counter-quests. That dynamic is clever on paper, but boat balance has drawn consistent complaints: tier progression is uneven, with some lower-tier hulls outperforming their immediate successors in cargo capacity and power, and torpedo boats are widely considered too fragile for their speed trade-off. The on-foot third-person shooter component is largely decorative and not worth factoring into your purchase decision. The co-op party system also has rough edges: loot and kill credit do not share cleanly between grouped players, which can make playing with a friend feel like competing against them. What works is the visual tone and the world itself. The setting is colorful and bright rather than grimy, settlements built on the rooftops of submerged skyscrapers give the exploration a distinct feel, and the resource-diving loop keeps idle sailing from turning stagnant. Player reception sits in mostly positive territory overall, though recent reviews have cooled, pointing to balance issues that have lingered longer than they should post-launch. No critic scores exist yet. The monetization is a single purchase with no pay-to-win mechanics confirmed by the developers; both in-game currencies are earned through play. Bottom line: if your priority is tight PvP from the jump, this is the wrong boat. If you are the kind of player who enjoys building something over 150 hours and then testing it against others, the framework here is solid enough to reward that patience, especially at a discount. Fred, Scout Team

Age of Water

Age of Water

16 ene 2025Three Whales StudioGaijin Network Ltd
GamerScout opina

Waterworld-meets-Crossout on an open MMO ocean: rewarding if you can stomach 120 hours of PvE grind before the PvP becomes meaningful.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €13.01

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I've spent enough time chasing ranked lobbies in session-based shooters that a slower-burn MMO always gets my side-eye first. Age of Water earned a cautious second look, though, because the core hook is legitimately different: boat combat as the main weapon platform, on a flooded post-apocalyptic Earth where your personal naval base doubles as your crafting hub and safe zone. Think vehicular combat closer to Crossout than Sea of Thieves, with a chunk of open-world quest structure wrapped around it. The boat-building system is the game's strongest selling point. There are dozens of hull types spanning torpedo boats, longboats, and heavier combat vessels, and you can layer on weapons, modules, and crew upgrades until the thing barely looks like what you started with. Crew members like Alter Ego, Kitty Sark, and Jack Wiley each carry skill trees that matter in the early tiers, and the progression loop of upgrading hulls actually changes how the game feels to play at each stage. The base-building layer, where you construct factories to produce weapons, hull components, and resources, adds a satisfying production chain that fans of light crafting MMOs will find familiar without it dominating the experience. Here is where the impatience sets in. PvP is gated hard. You start in PvE-only waters, and meaningful player-versus-player content does not open up until you have real gear behind you. Community feedback puts that threshold somewhere north of 100 hours, which is a long runway for anyone primarily here to fight people. When PvP does show up, it lives in designated zones and optional quest conflicts, such as smugglers being hunted by other players running counter-quests. That dynamic is clever on paper, but boat balance has drawn consistent complaints: tier progression is uneven, with some lower-tier hulls outperforming their immediate successors in cargo capacity and power, and torpedo boats are widely considered too fragile for their speed trade-off. The on-foot third-person shooter component is largely decorative and not worth factoring into your purchase decision. The co-op party system also has rough edges: loot and kill credit do not share cleanly between grouped players, which can make playing with a friend feel like competing against them. What works is the visual tone and the world itself. The setting is colorful and bright rather than grimy, settlements built on the rooftops of submerged skyscrapers give the exploration a distinct feel, and the resource-diving loop keeps idle sailing from turning stagnant. Player reception sits in mostly positive territory overall, though recent reviews have cooled, pointing to balance issues that have lingered longer than they should post-launch. No critic scores exist yet. The monetization is a single purchase with no pay-to-win mechanics confirmed by the developers; both in-game currencies are earned through play. Bottom line: if your priority is tight PvP from the jump, this is the wrong boat. If you are the kind of player who enjoys building something over 150 hours and then testing it against others, the framework here is solid enough to reward that patience, especially at a discount.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayermmopvponline-pvpcooponline-coopachievementstier:aaaNaval CombatBoat BuilderBase BuildingCrafting MMOOpen-World PvEGated PvPPost-Apocalyptic SailingResource Extraction

Requisitos del sistema

Mínimos

OS
Windows 10 64bit
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
Nvidia GeForce 960 2GB or higher, AMD Radeon R7 370 2GB or higher
Processor
Intel Core i3 560 @ 3.3 GHz or higher, AMD Phenom II X4 945 @ 3.0 GHz or higher

Recomendados

OS
Windows 10 64bit
Memory
16 GB RAM
Network
Broadband Internet connection
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 1060 3GB or higher, MD Radeon RX 580 4GB or higher
Processor
i5-2500K @ 3.3 GHz or higher, AMD FX-8120 @ 3.1 Ghz or higher

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Información del juego

Desarrolladora
Three Whales Studio
Distribuidora
Gaijin Network Ltd
Fecha de lanzamiento
16 ene 2025

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¿En qué plataformas está disponible Age of Water?

Age of Water está disponible en PC, Xbox.

¿Cuándo se lanzó Age of Water?

Age of Water se lanzó el 16 de enero de 2025.

¿Quién desarrolló Age of Water?

Age of Water fue desarrollado por Three Whales Studio y publicado por Gaijin Network Ltd.