Compara los precios de AEW: Fight Forever en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por YUKE'S. Publicado por THQ Nordic. Lanzado el 29/6/2023. Disponible en PC, Xbox. Géneros: Action, Sports. Puntuación Metacritic: 68/100.

N64 nostalgia bait that actually lands in the ring, but stumbles hard the moment you leave it. Great for a couch session, rough for anyone expecting a modern package.

My interest in Fight Forever was purely situational: I wanted to know if the No Mercy throwback was real or just marketing speak, and whether the online was worth booting up at all. The short answer is that the in-ring stuff genuinely works, and the everything-else stuff genuinely does not. The core combat is built around simple strike categories (high and low), weak and strong grapples, and a momentum meter that charges up for signature moves and finishers activated with a right-stick flick. No complicated reversal minigames, no escape timing bars, just clean inputs and quick matches that can wrap in three to four minutes one-on-one. That accessibility is real. The game was directed by Hideyuki Iwashita, the same director behind WWF No Mercy and WCW/NWO Revenge on N64, and you can feel that DNA in how the grapple system flows. Individual wrestlers also have distinct character-specific inputs, so MJF begging for mercy where anyone else would dodge is not a marketing bullet point, it is actually in there. Match types include singles, tag, ladder, Casino Battle Royale, and the Exploding Barbed Wire Deathmatch, which is exactly as chaotic as it sounds. Post-launch updates added a Stadium Stampede mode, a 30-player open-arena battle royale with weapon loadouts and vehicle interactions, though reports of long lobby wait times undercut the experience on release. Once you step outside the ring, the cracks are hard to ignore. The Road to Elite career mode has three branching story routes across four chapters, and the conceit sounds interesting on paper. In practice, player agency is thin, with choices that often resolve the same way regardless of input. The creation suite is shallow by any measure and lacks online sharing. Commentary is sparse to the point of distraction, entrances are cut short, and the crowd rendering is very much last-generation. Multi-person matches, anything above a standard one-on-one, can get chaotic in the bad sense, with hit detection getting unreliable in tag and triple-threat scenarios. The roster at launch also had notable gaps, with several current AEW names absent and character models for active roster members reflecting older versions of their gimmicks. The online side is where I have the least patience here. Lobby connection times drew community complaints at launch, ranked play never developed a meaningful competitive scene, and crossplay was absent. If you are buying this to grind online against strangers, adjust expectations downward. If you are buying it to drag three friends to the couch for a Casino Battle Royale with a pile of weapons, the 40-plus weapon sandbox actually delivers. Local multiplayer is comfortably the strongest use case for this game, and critics across the board landed on that same conclusion. Bottom line: the moment-to-moment wrestling is solid and the arcade approach is a legitimate alternative to the simulation style of the 2K series. The surrounding package, roster depth, creation tools, presentation quality, and online infrastructure, needed another year in development. AEW fans or hardcore No Mercy nostalgics will find enough to enjoy at the right price. Anyone else should wait for a steep discount before finding out how far the barbed wire goes. Fred, Scout Team

AEW: Fight Forever

AEW: Fight Forever

29 jun 2023YUKE'STHQ Nordic
GamerScout opina

N64 nostalgia bait that actually lands in the ring, but stumbles hard the moment you leave it. Great for a couch session, rough for anyone expecting a modern package.

PCXbox
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Mínimo histórico: €4.26

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Acerca de AEW: Fight Forever

My interest in Fight Forever was purely situational: I wanted to know if the No Mercy throwback was real or just marketing speak, and whether the online was worth booting up at all. The short answer is that the in-ring stuff genuinely works, and the everything-else stuff genuinely does not. The core combat is built around simple strike categories (high and low), weak and strong grapples, and a momentum meter that charges up for signature moves and finishers activated with a right-stick flick. No complicated reversal minigames, no escape timing bars, just clean inputs and quick matches that can wrap in three to four minutes one-on-one. That accessibility is real. The game was directed by Hideyuki Iwashita, the same director behind WWF No Mercy and WCW/NWO Revenge on N64, and you can feel that DNA in how the grapple system flows. Individual wrestlers also have distinct character-specific inputs, so MJF begging for mercy where anyone else would dodge is not a marketing bullet point, it is actually in there. Match types include singles, tag, ladder, Casino Battle Royale, and the Exploding Barbed Wire Deathmatch, which is exactly as chaotic as it sounds. Post-launch updates added a Stadium Stampede mode, a 30-player open-arena battle royale with weapon loadouts and vehicle interactions, though reports of long lobby wait times undercut the experience on release. Once you step outside the ring, the cracks are hard to ignore. The Road to Elite career mode has three branching story routes across four chapters, and the conceit sounds interesting on paper. In practice, player agency is thin, with choices that often resolve the same way regardless of input. The creation suite is shallow by any measure and lacks online sharing. Commentary is sparse to the point of distraction, entrances are cut short, and the crowd rendering is very much last-generation. Multi-person matches, anything above a standard one-on-one, can get chaotic in the bad sense, with hit detection getting unreliable in tag and triple-threat scenarios. The roster at launch also had notable gaps, with several current AEW names absent and character models for active roster members reflecting older versions of their gimmicks. The online side is where I have the least patience here. Lobby connection times drew community complaints at launch, ranked play never developed a meaningful competitive scene, and crossplay was absent. If you are buying this to grind online against strangers, adjust expectations downward. If you are buying it to drag three friends to the couch for a Casino Battle Royale with a pile of weapons, the 40-plus weapon sandbox actually delivers. Local multiplayer is comfortably the strongest use case for this game, and critics across the board landed on that same conclusion. Bottom line: the moment-to-moment wrestling is solid and the arcade approach is a legitimate alternative to the simulation style of the 2K series. The surrounding package, roster depth, creation tools, presentation quality, and online infrastructure, needed another year in development. AEW fans or hardcore No Mercy nostalgics will find enough to enjoy at the right price. Anyone else should wait for a steep discount before finding out how far the barbed wire goes.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopachievementscontroller-supportcloud-savestier:aaaArcade WrestlingNo Mercy-StyleCouch MultiplayerCareer ModeWeapon SandboxStadium StampedeMomentum SystemIntergender Wrestling

Requisitos del sistema

Mínimos

OS
Windows® 10 64 bit
Memory
8 GB RAM
DirectX
Version 12
Storage
25 GB available space
Graphics
GeForce GTX 1060 / Radeon RX 480 / Intel® Arc™ A380 Graphics
Processor
Intel Core i5-3550 / AMD FX 8150 (AVX - Compatible processor)

Recomendados

OS
Windows® 10 64 bit
Memory
16 GB RAM
DirectX
Version 12
Storage
25 GB available space
Graphics
GeForce GTX 1070 / Radeon RX 580 / Intel® Arc™ A770 Graphics
Processor
Intel i7-4790 / AMD FX 8350 (AVX - Compatible processor)

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Reseñas y valoraciones

Metacritic
68

Información del juego

Desarrolladora
YUKE'S
Distribuidora
THQ Nordic
Fecha de lanzamiento
29 jun 2023

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¿En qué plataformas está disponible AEW: Fight Forever?

AEW: Fight Forever está disponible en PC, Xbox.

¿Cuándo se lanzó AEW: Fight Forever?

AEW: Fight Forever se lanzó el 29 de junio de 2023.

¿Quién desarrolló AEW: Fight Forever?

AEW: Fight Forever fue desarrollado por YUKE'S y publicado por THQ Nordic.

¿Merece la pena comprar AEW: Fight Forever?

AEW: Fight Forever tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.