So here's the thing about Fallout 5 - the folks behind Fallout: London are getting pretty anxious about what engine it's gonna run on. And honestly? Can't blame them.
The mod's lead developer recently opened up about their concerns with Bethesda's Creation Engine, and they're not mincing words. They're "really worried" that Fallout 5 will stick with the same tech that's been showing its age since, well, forever. The big complaint? Those endless loading screens and optimization issues that have plagued Bethesda games for years.
Look, we all know the drill by now. You're exploring the wasteland, about to enter a building, and bam - loading screen. Want to fast travel? Loading screen. Sometimes it feels like you're playing Loading Screen Simulator 2026 with some Fallout sprinkled in between. The Fallout: London team knows this pain intimately, having wrestled with the engine themselves while building their massive mod.
What really gets me is that we're talking about a game that probably won't drop until 2030 at the earliest. That's four years from now, and they're still potentially using tech that already feels creaky. The developer specifically called out the need to "get rid of the load screens and allow better optimization," which... yeah, that's the bare minimum at this point.
Bethesda's shown they can make incremental improvements - Starfield runs on Creation Engine 2, after all. But incremental might not cut it anymore. When modders are publicly worrying about your tech choices years before launch, maybe it's time for something more dramatic than another bandaid fix.

Monika
RPGs — CRPG, JRPG, ARPG, story-rich