Bungie has spent the better part of a decade arguing with itself about what Destiny actually is. Is it a shooter with MMO bones? A campaign game with a loot problem stapled on? A live service that keeps promising to become a real story someday? The answer has always been "yes, kind of, we'll get back to you," and that fundamental identity wobble is exactly why Destiny 2 spent years alternating between genuinely brilliant seasonal storytelling and content-vault decisions that made players feel like the rug was perpetually being pulled. I watched entire communities dissolve over Sunsetting. I remember when the Forsaken campaign was quietly sent to a farm upstate. Bungie has a bad habit of building something players love and then dismantling it in the name of sustainability.
So now the conversation is circling around what Destiny 3 even looks like, and honestly the options on the table are all uncomfortable in different ways. A pure campaign drops the live-service model that funds ongoing development, which sounds clean until you realize it also means no reason to return. A full live-service rebuild risks repeating the exact treadmill that burned out half the player base by 2024. The "something else entirely" bucket is where I'd normally get hopeful, but Bungie has earned some skepticism here. The studio needs to decide whether seasons are chapters in a story or just content drip to justify a battle pass, and it needs to make that call before it builds the infrastructure, not after. Whatever they ship, the loot economy and the respect-your-time question are going to determine whether veterans actually stay or just show up for launch week out of muscle memory.

Yuki
MMOs & live service — MMORPG, looter shooter, MOBA
