So here's what's got me scratching my head about Bethesda's Switch 2 lineup. They're making a big deal about putting Indiana Jones and the Great Circle on an actual physical cartridge when it launches later in 2026, which honestly? Pretty cool move. But then they turn around and give us code-in-box versions for Fallout 4 and the Oblivion Remaster.
Not even those plastic cards with game keys printed on them. Nope. Just a box with a piece of paper inside that says "here's your download code, have fun." Look, I get it - those Switch carts aren't cheap to manufacture, especially for massive open-world games. But come on. If you're gonna charge full price for a physical release, at least throw us a bone.
What really gets me is the mixed messaging here. Bethesda clearly knows physical media still matters to Switch players. That's why they're bragging about Indy getting the cart treatment. So why shaft two of their biggest RPGs? My guess? They're testing the waters to see how much pushback they get.
The weird part is both Fallout 4 and Oblivion already exist on physical media for other platforms. It's not like they'd need to compress these games from scratch. And before anyone says "but file sizes!" - we've seen bigger games squeeze onto Switch carts. Hell, The Witcher 3 managed it back on the original Switch.
I'm still gonna grab all three games because, well, portable Bethesda RPGs are my weakness. But man, this whole situation leaves a bad taste. Either commit to physical releases or don't. This halfway approach just feels cheap.

Alex
Catch-all — action, adventure, simulation, racing, casual, horror, puzzle
