Compara los precios de DOOM Eternal Year One Pass (DLC) (Xbox one) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bethesda Softworks. Publicado por Bethesda Softworks. Lanzado el 20/3/2020. Disponible en Xbox Series X, Xbox One, Xbox. Géneros: Single Player, First Person, Horror, FPS / TPS.

Two brutal single-player expansions that treat the base game as a warm-up. Only buy this if you've already finished DOOM Eternal and want the combat to actively punish you.

I finished DOOM Eternal's base campaign on Ultra-Violence and thought I had a decent handle on the resource loop: chainsaw for ammo, flame belch for armor, glory kills for health, swap weapons constantly, never stop moving. The Ancient Gods Part One hit me like a freight train and reminded me I knew nothing. This pass bundles both Ancient Gods expansions, and the difficulty curve in Part One is less a curve and more a vertical wall. Arena encounters pile on enemy variants at a pace that makes the base game feel like a tutorial, and the pacing barely relents between rooms. If you haven't fully internalized weapon quick-switching, flame belch timing, and grenade stagger windows, Part One will grind you down fast. Part Two adjusts the throttle slightly. The Escalation Encounters replace the base game's Slayer Gates and come in two tiers per level, with the optional second tier requiring near-complete mastery of the combat loop to survive. The Sentinel Hammer is the big new tool here: it replaces the Crucible and lets you stun groups of enemies, which adds another layer to the resource management juggle. The Super Shotgun also gets a grappling hook for Part Two, opening up mobility options that feed directly into the momentum-based movement Eternal is built on. New enemy sub-species demand specific alternate-fire responses and force constant weapon swapping, which keeps the mechanical pressure high even when the raw enemy count drops from Part One's near-chaotic levels. The honest critique is that both expansions lean harder on volume and relentlessness than on the kind of varied pacing that made the original campaign feel like it had breathing room. Boss fights are a mixed bag. Part One's bosses were widely criticized for being more frustrating than fair, and Part Two's final confrontation lands better but still leaves some players cold. The music stays excellent throughout. Story-wise, the lore expands significantly around the Dark Lord arc, though if you played Doom for the shooting and not the lore, none of that will factor into your decision. One hard note for Xbox buyers: this is DLC only. It requires ownership of the DOOM Eternal base game to function. That sounds obvious but it catches people out regularly. On Xbox Series X the game runs cleanly at a locked 60fps, which is the minimum you want for a shooter this reaction-dependent. For anyone who already has a mouse and monitor setup and is eyeing the PC version, that platform gives you more headroom, but the Xbox version is not a compromised experience. If you loved the base game and want more of that specific combat sandbox pushed to its limits, this pass delivers that with enough new mechanics to justify itself. If the base game occasionally felt overwhelming or you bounced off the difficulty, do not expect these expansions to ease up. Fred, Scout Team

DOOM Eternal Year One Pass (DLC) (Xbox one)
Single PlayerFirst PersonHorrorFPS / TPS

DOOM Eternal Year One Pass (DLC) (Xbox one)

Complemento / DLC de DOOM Eternal — ver juego completo
20 mar 2020Bethesda Softworks
GamerScout opina

Two brutal single-player expansions that treat the base game as a warm-up. Only buy this if you've already finished DOOM Eternal and want the combat to actively punish you.

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I finished DOOM Eternal's base campaign on Ultra-Violence and thought I had a decent handle on the resource loop: chainsaw for ammo, flame belch for armor, glory kills for health, swap weapons constantly, never stop moving. The Ancient Gods Part One hit me like a freight train and reminded me I knew nothing. This pass bundles both Ancient Gods expansions, and the difficulty curve in Part One is less a curve and more a vertical wall. Arena encounters pile on enemy variants at a pace that makes the base game feel like a tutorial, and the pacing barely relents between rooms. If you haven't fully internalized weapon quick-switching, flame belch timing, and grenade stagger windows, Part One will grind you down fast. Part Two adjusts the throttle slightly. The Escalation Encounters replace the base game's Slayer Gates and come in two tiers per level, with the optional second tier requiring near-complete mastery of the combat loop to survive. The Sentinel Hammer is the big new tool here: it replaces the Crucible and lets you stun groups of enemies, which adds another layer to the resource management juggle. The Super Shotgun also gets a grappling hook for Part Two, opening up mobility options that feed directly into the momentum-based movement Eternal is built on. New enemy sub-species demand specific alternate-fire responses and force constant weapon swapping, which keeps the mechanical pressure high even when the raw enemy count drops from Part One's near-chaotic levels. The honest critique is that both expansions lean harder on volume and relentlessness than on the kind of varied pacing that made the original campaign feel like it had breathing room. Boss fights are a mixed bag. Part One's bosses were widely criticized for being more frustrating than fair, and Part Two's final confrontation lands better but still leaves some players cold. The music stays excellent throughout. Story-wise, the lore expands significantly around the Dark Lord arc, though if you played Doom for the shooting and not the lore, none of that will factor into your decision. One hard note for Xbox buyers: this is DLC only. It requires ownership of the DOOM Eternal base game to function. That sounds obvious but it catches people out regularly. On Xbox Series X the game runs cleanly at a locked 60fps, which is the minimum you want for a shooter this reaction-dependent. For anyone who already has a mouse and monitor setup and is eyeing the PC version, that platform gives you more headroom, but the Xbox version is not a compromised experience. If you loved the base game and want more of that specific combat sandbox pushed to its limits, this pass delivers that with enough new mechanics to justify itself. If the base game occasionally felt overwhelming or you bounced off the difficulty, do not expect these expansions to ease up.

Fred
Fred · Scout Team

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xboxExpansion PassBrutally DifficultCombat Mastery RequiredArena CombatResource ManagementEscalation EncountersSingle-Player DLCMomentum-Based Movement

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Información del juego

Desarrolladora
Bethesda Softworks
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
20 mar 2020

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¿En qué plataformas está disponible DOOM Eternal Year One Pass (DLC) (Xbox one)?

DOOM Eternal Year One Pass (DLC) (Xbox one) está disponible en Xbox Series X, Xbox One, Xbox.

¿Cuándo se lanzó DOOM Eternal Year One Pass (DLC) (Xbox one)?

DOOM Eternal Year One Pass (DLC) (Xbox one) se lanzó el 20 de marzo de 2020.

¿Quién desarrolló DOOM Eternal Year One Pass (DLC) (Xbox one)?

DOOM Eternal Year One Pass (DLC) (Xbox one) fue desarrollado por Bethesda Softworks.